666 Commits over 730 Days - 0.04cph!
Test prediction of bullet drop projectiles (early version)
Fixed various SCSS warnings
Add back LagCompensation = true
Disable Lag Compensation for Hover to test
Don't predict Energy and move that stuff to Player
Adjust red team text shadow as it's now much more pronounced
Added hover.assets.json containing a list of particle files to precache
Additional class health balance
Correct m/s calculation because Source uses inches
Merge branch 'main' of sbox-hover
Optimised outpost marker particle
Various improvements to the move controller
Merge branch 'main' of sbox-hover
Added Large scale test map
Fixed map border material
A player will return their own flag instantly. A player can only capture an enemy flag if their own flag is at home.
Force recompiled shaders + materials + hide outpost list in lobby
Update .addon to remove old stuff
Give appropriate weapons Blast damage type and blast damage does 20% more damage to generators
Fixed Hover so it no longer uses experimental lag comp (for now)
Merge branch 'main' of sbox-hover
Add depth pass to world grid
Just temp push this code that'll break Hover for everyone else but let me and matt test something quick
Improvements to ski mechanic to prevent crazy buildups of speed when spamming ski
Fixed Heavy Gunner and Medium Pillager upgrading to the wrong loadouts
Fixed Cluster being able to heal you
Fixed flag disappearing when a player who is carrying it disconnects
Revert tick rate for now because move controller kinda sucks at 30hz
Don't clear ground entity is skiing
Further move controller changes
Fixed prediction on the Burst and use Simulate for bullets properly
Experimental lower tick rate temp