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482 Commits over 30 Days - 0.67cph!

9 Days Ago
Added Sticky weapon particles
9 Days Ago
Updated temp models to use old material
9 Days Ago
Updated Dune map terrain
9 Days Ago
Fixed styling on World Generator Hud
9 Days Ago
Adjusted Speed on projectile particles Merge branch 'main' of sbox-hover
9 Days Ago
Damage Shader + Generator Implementation
9 Days Ago
Decrease damage of Light Turret, increase Spread and give its own fire sound
9 Days Ago
Updated radar sensor model and fixed deployer not being set
9 Days Ago
Added the Deployable Turret equipment and Light Turret entity. Changed CanSelectWeapon to IsPassive. Added IsAvailable to weapons / equipment. Unavailable weapons will be grayed out in the selector. Merge branch 'main' of sbox-hover
10 Days Ago
Adjusted speed on projectile on turret and sideman
10 Days Ago
Adjusted sideman and deploy turret particle
10 Days Ago
Radar Sensor temp model
10 Days Ago
Made more stuff configurable and added JetpackScale to MoveController Added Mk2 variations of each loadout. Added the Damage vs Heavy weapon upgrade. Merge branch 'main' of sbox-hover
10 Days Ago
Deployable Turret Particles
10 Days Ago
Deployable Turret temp model Merge branch 'main' of sbox-hover
10 Days Ago
Added the Radar Jammer equipment alternative for the Light Assault loadout
10 Days Ago
Play the generator attacked particle once when a generator dependency is powered down (for now)
10 Days Ago
Make sure things compile before you commit them
10 Days Ago
Added YOUR flag captured announcer sounds and Radar Sensor idle and beep sounds + implementation for radar UI
10 Days Ago
Moved generator announcer sound handling to PlayRound
10 Days Ago
Added all announcer sounds
10 Days Ago
Added stub Radar Sensor Hammer entity (hv_radar_sensor)
10 Days Ago
Transition the scale of vitals text when it has changed recently
10 Days Ago
Various improvements to UI and implemented Damage -> Energy conversion on Heavy Booster and Damage Absorption for Energy on Shield
10 Days Ago
Added an Equipment system adding to a third slot in each loadout. With it, Ammo Booster, Energy Booster, Heavy Energy Booster, Heavy Shield Booster, Shield Booster, Speed Booster. Equipment can be selected per loadout at a Station
10 Days Ago
Updated Dune map
10 Days Ago
Updated Dune map
10 Days Ago
Changed how weapon slots are handled now for primary and secondary
10 Days Ago
Let Heavy Assault choose between Blaster and Shotblast for their secondary
10 Days Ago
Finished alternate weapon selection system
10 Days Ago
Changed how weapons deal with config. Added weapon configs. Added weapon selector initial UI in Station Screen for loadouts. Each loadout can have alternate weapons.
10 Days Ago
No longer start with $10,000
10 Days Ago
You won't take fall damage if you're jetpacking and you have at least 10% energy remaining
10 Days Ago
Updated fall damage so that it isn't too much of a burden on fun / gameplay
10 Days Ago
Updated UI look and made more stuff configurable
10 Days Ago
I should $"{Money:C0}"; so my cash at the top right gets comma'd Merge branch 'main' of sbox-hover
10 Days Ago
Tweaked generator repair and damaged particle Merge branch 'main' of sbox-hover
10 Days Ago
Turn up the boost
10 Days Ago
Added WorldBorder Hammer entity Merge branch 'main' of sbox-hover
10 Days Ago
Added map border material to Dune
11 Days Ago
Added grid shader and map border vmat thanks ;)
11 Days Ago
Added WorldGeneratorHud and ability to destroy generators with all particle effects + sounds
11 Days Ago
Tweaked generator particles
11 Days Ago
Tweaked weapon particles
11 Days Ago
Generator Destroyed particle
11 Days Ago
Generator damaged particle Merge branch 'main' of sbox-hover
11 Days Ago
Added a Weapon and Loadout upgrade system and populate the Upgrades tab of the Station dialog Merge branch 'main' of sbox-hover
11 Days Ago
Generator repair particle updated Generator vsnap file
11 Days Ago
Removed unused files
11 Days Ago
Jetpack elevator compiled files Dev Grid compiled files Generator Repair particle