666 Commits over 730 Days - 0.04cph!
Implemented skid param for animator
Updated sideman world model
Updated blaster world model
Merge branch 'main' of sbox-hover
Updated Deployable blocker dev material
Improved tracer on hitscan particles
Updated Dune with deployable blocker + radar on outposts
Merge branch 'main' of sbox-hover
Removed silencer from sideman first-person model
Swapped scope on blaster first-person model + ran asset cleanup
Increase force output of Pulsar and Big Pulsar
Supply distance of trace as CP2 to muzzle tracers
Jetpack boost delta
Improve performance with floating damage panels by pooling them. Fixed typo in method name. Moved jetpack and ski loop sounds to client for performance.
Balance changes for all loadouts and stat bars are better displayed
Reduction in fall damage and improvements to the jetpack with max verticality
Better movement still - halved air control
Give 50% forward input when skiing or jetpacking to reduce instant strafe and make the experience smoother
Add hv_deployable_blocker and implement better placement logic
Cooldown on secondary flag announcements
Improved all Entity Hud items by moving to World Panels which ZBufferMode none to improve appearance. Enemy nameplates and dots show through walls when they are detected by radar.
Decrease Destroyer linear drag to make it go farther but increase bounce time
Simple spawn protection for 3 seconds - UI later
Added new awards and revamped all award icons. Some weapon balancing. Deployables are auto removed when switching loadout.
Show ChatBox above everything
Additional spectator stuff
Make sure the player is a spectator when choosing initial deployment
Added Modes to the Station Screen. The Station Screen will popup in Deployment Mode when a player first joins. This way, they'll know about loadouts from the jump. It'll inform them to visit a Station in future to change their loadout.
Merge branch 'main' of sbox-hover
Added Flag particle for middle outpost
Added Idle animation for Radar Sensor
Sand material
Added additional prefabs for map change
Update Dune Layout (vpk)
Deployables don't carry over across rounds
Fix a couple of NREs but later investigate why that particle is null
Fixed missing particle color + margin
Always hide Name
Merge branch 'main' of sbox-hover
Flag particle for team base
Updated Dune map
Updated Dune VPK
Tweaked idle flag particle
Fixed broken animations on radar models
More adjustments to claymore particle
Merge branch 'main' of sbox-hover
Claymore laser
Merge branch 'main' of sbox-hover
Fixed Claymore particles not displaying correctly
Fixed Longshot scope arbitrary size failure
Fixed infinite loop when the round ends
Implemented melee strikes (MOUSE3)
Merge branch 'main' of sbox-hover
Adjusted burst and fusion particle