666 Commits over 730 Days - 0.04cph!
Play the generator attacked particle once when a generator dependency is powered down (for now)
Make sure things compile before you commit them
Added YOUR flag captured announcer sounds and Radar Sensor idle and beep sounds + implementation for radar UI
Moved generator announcer sound handling to PlayRound
Added all announcer sounds
Added stub Radar Sensor Hammer entity (hv_radar_sensor)
Transition the scale of vitals text when it has changed recently
Various improvements to UI and implemented Damage -> Energy conversion on Heavy Booster and Damage Absorption for Energy on Shield
Added an Equipment system adding to a third slot in each loadout. With it, Ammo Booster, Energy Booster, Heavy Energy Booster, Heavy Shield Booster, Shield Booster, Speed Booster. Equipment can be selected per loadout at a Station
Changed how weapon slots are handled now for primary and secondary
Let Heavy Assault choose between Blaster and Shotblast for their secondary
Finished alternate weapon selection system
Changed how weapons deal with config. Added weapon configs. Added weapon selector initial UI in Station Screen for loadouts. Each loadout can have alternate weapons.
No longer start with $10,000
You won't take fall damage if you're jetpacking and you have at least 10% energy remaining
Updated fall damage so that it isn't too much of a burden on fun / gameplay
Updated UI look and made more stuff configurable
I should $"{Money:C0}"; so my cash at the top right gets comma'd
Merge branch 'main' of sbox-hover
Tweaked generator repair and damaged particle
Merge branch 'main' of sbox-hover
Added WorldBorder Hammer entity
Merge branch 'main' of sbox-hover
Added map border material to Dune
Added grid shader and map border vmat thanks ;)
Added WorldGeneratorHud and ability to destroy generators with all particle effects + sounds
Tweaked generator particles
Generator Destroyed particle
Generator damaged particle
Merge branch 'main' of sbox-hover
Added a Weapon and Loadout upgrade system and populate the Upgrades tab of the Station dialog
Merge branch 'main' of sbox-hover
Generator repair particle updated
Generator vsnap file
Jetpack elevator compiled files
Dev Grid compiled files
Generator Repair particle
Bullet drop weapons inherit some velocity. Blaster fires faster with a further falloff.
Remove possibility of prediction (don't set Owner) and fix accuracy issues with bullet drop weapons
Handle wind loop client-side
Each weapon can specify a different crosshair type. Stop bullet drop projectiles being predictable (fix it later). Set render color of players for now to team colors. Ragdoll copies render color. Fixed station screen showing for all players when opened.
Added release.js node script to build .zip file of compiled files and source code only
Tweaked Upgrade Station use particle based on feedback
Merge branch 'main' of sbox-hover
Up the fall damage threshold
Up the maximum wind loop volume
Added flyby sound system for projectiles and tracers
Merge branch 'main' of sbox-hover
Added flyby effects to the turret projectile and added a "wind loop" sound when the player is in the air
Updated Dune map with upgrade stations
Merge branch 'main' of sbox-hover
Station entity has its own restock available timer
Implemented station use particles