branchsbox-mazing-scene/maincancel

51 Commits over 0 Days - ∞cph!

Today
Don't spawn enemies facing a wall
Today
More maze chunks Maze generation tweaks
Today
A few more maze chunks Navigator now keeps track of last visited Makes seeker / charger behaviour easier to predict Fix path costs not actually being stored Fixes seekers not flanking Enemies avoid bunching up Exit placement tweaks
Today
Get rid of occlusion on all sounds WIP wizard
4 Days Ago
Increase charger run speed to 180u/s
4 Days Ago
Some basic stats
4 Days Ago
Fix exit in lobby
4 Days Ago
Fix hatch materials Refactor maze generator object placement Try to place exit in difficult place
4 Days Ago
Fix ragdolls not spawning for other players
4 Days Ago
Mazer collision tweaks
5 Days Ago
Can turn / vault while being held
5 Days Ago
Fix follow camera target
5 Days Ago
Player-player collision
5 Days Ago
Determine held state from if parented to a Holder
5 Days Ago
Handle players disconnecting
6 Days Ago
Remove mysterious references to another project Let's just use parenting for held items
6 Days Ago
Enemies can pick up objects, logic tweaks
6 Days Ago
Score, basic HUD
9 Days Ago
Clean up maze parameters Tweak held item animations
10 Days Ago
Fixed seeker
10 Days Ago
Charger
10 Days Ago
Spawn objects facing random directions Seekers
11 Days Ago
AStar, add cycles during maze gen
11 Days Ago
Fine tune ruleset, add more gems
11 Days Ago
Treasure, stacking, rework exiting
11 Days Ago
Desaturate when dead
11 Days Ago
Game over, can respawn in the lobby New players spawn as ghosts (except in lobby)
11 Days Ago
Ghost fixes
11 Days Ago
Melee attack Death https://files.facepunch.com/ziks/2024-05-10/sbox-dev_nXqgcug2DS.mp4
12 Days Ago
Wanderer enemy, difficulty progression
12 Days Ago
Escape / victory sounds Let's re-use Mazer for enemies Clothing
12 Days Ago
Lobby First maze size Fade in / out on level transition https://files.facepunch.com/ziks/2024-05-09/sbox-dev_0f5X41Pv7B.mp4
12 Days Ago
Fixed networking
13 Days Ago
Basic level loop
13 Days Ago
Exit spawning, network tweaks
13 Days Ago
Material tweaks Player / key / exit / treasure / enemy spawn points
13 Days Ago
Holdables, holders, throwing https://files.facepunch.com/ziks/2024-05-08/sbox-dev_FU4lcevVPQ.mp4
13 Days Ago
Vaulting sounds, WIP key
13 Days Ago
Vaulting https://files.facepunch.com/ziks/2024-05-08/sbox-dev_gXZCNR8dql.mp4
13 Days Ago
Movement aligns to grid, handles diagonal movement through corners https://files.facepunch.com/ziks/2024-05-08/sbox-dev_znZKFeeT57.mp4
14 Days Ago
Basic networking
14 Days Ago
Follow camera
14 Days Ago
Wall collision
14 Days Ago
I should stop tweaking the generator Starting on movement
14 Days Ago
Generator tweaks
14 Days Ago
Fix wall placement, add lights https://files.facepunch.com/ziks/2024-05-07/sbox-dev_Vmh62T1kst.mp4
15 Days Ago
Added a bunch of old assets Spawn walls
15 Days Ago
Basic overall maze layout generation https://files.facepunch.com/ziks/2024-05-06/sbox-dev_R4oVrgYbRY.mp4
15 Days Ago
Refactor, editor tweaks, working on generator
15 Days Ago
Add a bunch of mazes, can set item spawns https://files.facepunch.com/ziks/2024-05-06/sbox-dev_9OU5DiHcmA.png