branchsbox-mazing-scene/maincancel

74 Commits over 92 Days - 0.03cph!

30 Days Ago
Add libevents Use state machine for spike trap
2 Months Ago
Attempt to fix ragdolls
4 Months Ago
Ghosts fade out over time Get rid of logging in Projectile
4 Months Ago
Fixed escape sound from triggering at the start of the next level
4 Months Ago
Possible fix for #7
4 Months Ago
Fixed #4 Fixed #2, #6
4 Months Ago
Try using Network.ClearInterpolation (#1)
4 Months Ago
World-space UI leaderboards in lobby https://files.facepunch.com/ziks/2024-05-23/sbox-dev_kqddkvk4SA.png (Why does it think I'm in France?)
4 Months Ago
Key tracker enemy
4 Months Ago
Wallbanger AStar distance limit fix Only choose from last 5 unlocked enemy types Vaulter sound effects Ghost color fix
4 Months Ago
Chaser https://files.facepunch.com/ziks/2024-05-22/sbox-dev_yOujkz7pEv.mp4 Tweaked player speed and vault cooldown
4 Months Ago
Vaulter path finding fixes
4 Months Ago
Vaulter
4 Months Ago
Tweak enemy spawn rates Ghost enemy
4 Months Ago
Speedrun stats
4 Months Ago
Spikes take up 2 tiles
4 Months Ago
Spike traps https://files.facepunch.com/ziks/2024-05-22/sbox-dev_i2Um7rSnQj.mp4
4 Months Ago
Enemies refuse to path over open exits
4 Months Ago
More maze chunks Move camera further back Make maze size grow non-linearly
4 Months Ago
Key hunter https://files.facepunch.com/ziks/2024-05-21/sbox-dev_68LQAK1SPy.mp4
4 Months Ago
Fixed placement of pillars at wall corners Halve rate of maze growth Fixed mazer starting direction
4 Months Ago
Finished off wizards https://files.facepunch.com/ziks/2024-05-21/sbox-dev_UiJMfgCDqY.mp4
4 Months Ago
Wizard teleportation, main loop
4 Months Ago
Don't spawn enemies facing a wall
4 Months Ago
More maze chunks Maze generation tweaks
4 Months Ago
A few more maze chunks Navigator now keeps track of last visited Makes seeker / charger behaviour easier to predict Fix path costs not actually being stored Fixes seekers not flanking Enemies avoid bunching up Exit placement tweaks
4 Months Ago
Get rid of occlusion on all sounds WIP wizard
4 Months Ago
Increase charger run speed to 180u/s
4 Months Ago
Some basic stats
4 Months Ago
Fix exit in lobby
4 Months Ago
Fix hatch materials Refactor maze generator object placement Try to place exit in difficult place
4 Months Ago
Fix ragdolls not spawning for other players
4 Months Ago
Mazer collision tweaks
4 Months Ago
Can turn / vault while being held
4 Months Ago
Fix follow camera target
4 Months Ago
Player-player collision
4 Months Ago
Determine held state from if parented to a Holder
4 Months Ago
Handle players disconnecting
4 Months Ago
Remove mysterious references to another project Let's just use parenting for held items
4 Months Ago
Enemies can pick up objects, logic tweaks
4 Months Ago
Score, basic HUD
4 Months Ago
Clean up maze parameters Tweak held item animations
4 Months Ago
Fixed seeker
4 Months Ago
Charger
4 Months Ago
Spawn objects facing random directions Seekers
4 Months Ago
AStar, add cycles during maze gen
4 Months Ago
Fine tune ruleset, add more gems
4 Months Ago
Treasure, stacking, rework exiting
4 Months Ago
Desaturate when dead
4 Months Ago
Game over, can respawn in the lobby New players spawn as ghosts (except in lobby)