Update README.md, LICENSE
Update addon schema
Code cleanup, take advantage of new API and C# language features to make this a good example of how to use s&box.
* Stop using Sandbox.GameBase, if there's a reason we were using this let's fix that in base instead.
* Update namespace and use file scoped namespaces from C#10.
* Take advantage of [UseTemplate] and @text binds instead of updating text in Tick.
* RootPanel deletion is handled by engine now, we can just do new RootPanel()
* Move code around into partial classes better.
Update fgd filename
Update trap entity code after merge
Added minigolf trap (works like water but allows custom sound and particle)
Added minigolf trap tool material
Added foam pit model
added foampit particle
Added hole 5 updated hole 1 and 4
Fixed ent platforms not moving
Inflatable hotspot material
work in progress Minigolf tilemap set
Started work on map "Funland"
Hole 1 work with tilemap
Hole template using tilemap
Inflatable rect files
re-style the Power Bar
Powerbar, Holescore, Controls Styling
Chat UI styling
Style the Out Of Bounds and ParScreen
Hole marker styling
BallnameTag and Scorefeed
Merge branch 'ui-redesign'