branchsbox-piecrumb/maincancel
378 Commits over 61 Days - 0.26cph!
Start new save with intro cutscene
Added Cutscene component that works independently from Dialogue component. Lever now uses cutscene to show what it did
Hide TongueUI during cutscene
Added StartOn and CanHitMultipleTimes to LeverSwitch. Lever in intro scene can only be hit once
Lever is no longer targettable when it can't be used anymore
More ISaveData stuff
Added SaveEnabled Component which saves whether or not a GameObject was enabled. Added to everything necessary
Tutorial stage wip
Teleport trigger icon
Delete these, they caused crashes and unused
Fix broken map reference in intro
Only show tagged platformer maps in menu
Update stage icon + rename frogmaps
New Coin SFX
Enabled looping on menu_music
Fix all known MusicController-related issues. Resolves Facepunch/sbox-piecrumb#20
Only show Debug menu option when in editor
Load GameSettingsSystem on Main Menu instead of after save load so main menu respects volume controls
Gave UI buttons custom pointer cursor
Item pickups have physics
Update of Map, quest fixes
Fix particles no using model
Photomode
Fixed sound in scene
Track birds scared
Update .gitignore
Update player particles
pitch music on death
adjust stages
Map Updates / Dialogue Adjustments
Map Updates
https://files.facepunch.com/daniel/1b0911b1/sbox-dev_MIOeMMuPT9.jpg
Train collisions in intro area v2
Map Updates and extra work on NPC dialogue
https://files.facepunch.com/daniel/1b0611b1/Screenshot%202024-11-06%20025557.png
https://files.facepunch.com/daniel/1b0611b1/Screenshot%202024-11-06%20030030.png
rebalance 2b + checkpoints
Respawnables
When you respawn, we reset certain platforms
Clothing ui adjustment + camera
Call PlayerDresser when removing clothing of the same type
Added a bunch of clothing helper functions and automatically load equipped clothing on start
Added `unlock_clothing` command
Can now unequip clothing from the clothing menu. Hooked up IsEquipped indicator
Map Updates and Test scene