branchsbox-piecrumb/maincancel

378 Commits over 61 Days - 0.26cph!

51 Days Ago
Climb left and right anims
51 Days Ago
Climb anim
51 Days Ago
Footstep chain and run anim
51 Days Ago
Run Fast WIP anim
51 Days Ago
Improved climbing collisions immensely, works properly on rotating blocks Move collision improvements for climbing. Can climb between different objects now. Slight adjustment to climb up Added proper friction to climbing
51 Days Ago
quick triple jump
51 Days Ago
Make damageable stuff more generic update slam particle
51 Days Ago
Independent X/Y checking on grate movement Improved climbing up a fence Added HasParentControl to Ability Started on climbing on rotating/moving platforms. Still needs more work.
51 Days Ago
Added/Updated Ground Slam Particles, reduced hangtime from standstill Reduced Dive cooldown Pressing SPACE while dialogue is typing will instantly finish typing instead of skipping it. Then next SPACE press will skip it. Fixed animations not looping and instead just playing the first frame
51 Days Ago
Clean up ui z-index + coin fade out
51 Days Ago
don't store pos if we are on a platform
51 Days Ago
remove logs Store last safe pos, respawn to that location Fade to black
51 Days Ago
fix dive rotation
51 Days Ago
Rubert and Ginnle NPC anims
51 Days Ago
Ground slam ability
52 Days Ago
Ground Slam temp anim
52 Days Ago
better controller support
52 Days Ago
Added <bold> <shake> and <wiggle> tags
52 Days Ago
Reset z velocity on dive
52 Days Ago
Updated playground
52 Days Ago
Shader supports object triplanar Slidecube scales planar
52 Days Ago
Animations is now a list that can apply to multiple targets. DefaultAnimation still targets SpeakingObject for convenience Pre-calculate parsed dialogue at the start of each entry, so box doesn't resize with the dialogue Added support for <anim:x> tags in dialogue
52 Days Ago
null
52 Days Ago
Update .gitignore Basic animation set up for cutscene
52 Days Ago
Climbable surface Remove unused asset Triplanar on opacity Update playground
52 Days Ago
Usual Map Updates https://files.facepunch.com/daniel/1b3011b1/sbox-dev_zORwTYTrFM.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_vR7kiXpkKJ.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_PjFP7Ohmrk.png
52 Days Ago
Look at interact prompt
52 Days Ago
Mute run effects for the moment Don't look at camera in dialogue update scene
52 Days Ago
NPC rig update
53 Days Ago
Wall slide anim Dive does damage
53 Days Ago
Map and texture adjustments
54 Days Ago
Map updates
54 Days Ago
Map Update
55 Days Ago
Wall Slide Anim
55 Days Ago
Added Water Footsteps/Particles
55 Days Ago
Fix player not always jumping out of a dive when pressing space
55 Days Ago
Added Dive/Slide particles Made it so you can't cancel a Dive mid-air Added short Hop when left clicking while sliding from a dive Diving into a jump pad will cancel the dive. Sliding to a halt will cause you to exit the sliding state
55 Days Ago
flip the axis lock
55 Days Ago
turn off shooters in playground
55 Days Ago
LookAt Component with axis lock
55 Days Ago
Fix Pause Menu not being able to unpause properly Fix WallJump making you jump a nearby wall when grounded Improved the wall slide and fixed Ability.HasGravity Added wall slide particles (will look a lot better once there's an anim) Remove some logs Exit running state when running into a wall
55 Days Ago
Bullet shooter and mover
55 Days Ago
break stuff ontop on punchable stuff
55 Days Ago
Trees Pass
55 Days Ago
Map Update
56 Days Ago
new stage no grab tag
56 Days Ago
Map update and Guard Dialogue
56 Days Ago
Update gizmos
56 Days Ago
New stage
56 Days Ago
Disable DOF