branchsbox-platformer/maincancel
231 Commits over 518 Days - 0.02cph!
I'm not sure why this was compiling in game
Razor doesn't like this
Loading screen
Update project
Fix stylesheet paths
Added slide animation
Fixed ui bug
Stop player looking in random direction
Fixed couple animation bugs
Convert UI to Razor
Everything is Razor now. Tho some styles are a bit wonky and need adjusting. since i don't know how they are suppose to look i left it alone for now
Merge pull request #18 from Adesii/main
Convert UI to Razor
Client input pain day fixes
Query pain fix
Assets recompiled
Added hud element for tag
https://files.facepunch.com/louie/1b2811b1/sbox-dev_jI0XR8N0S0.png
Updated Music Box Tweaker to have more control
Updated Music Box Tweaker Radius
Added Sound Box works similar to "snd_event_alignedbox"
Update para_test.vmap
UI Overhaul (#16)
- New HUD style
- New Chatbox style
- New player card style
- New status card style
- New keys collected style
- Amongst a plethora of quality improvements
music volume half
added Icecream option too collectables
Don't call FlashTo clientside
Fixed orbit camera hitting trigger volumes (like post processing volumes)
Clean up HealthCurrent, iterate through list of blocks instead of children
Fixed health being stomped
Put Player Citizen in Hud
https://files.facepunch.com/louie/1b1211b1/sbox-dev_Q0dDkppNYy.png
Moved around clothing setup, add clothing string for CitizenPanel prep
Round Timer and Tag Rounds lobby settings.
Fixed broken assets
Fixed compile error
Fixed some warnings
Fixed death ragdoll
compiled resources
FreshStart resets ALL collectibles as well as coins and lives
Actually reset points in scoreboard on fresh start
Fix remaining warnings
RailPathEntity relies on base path entity for networking
Update .addon (use tagged maps)
Don't allow punching when dead
Updated Laser particle
Merge branch 'main' of sbox-platformer
Minor cleanups
Update .gitignore
Temp fix for BaseNetworkable prediction issue
Add command to fast forward to live state in tag