branchsbox-pool/maincancel

147 Commits over 91 Days - 0.07cph!

2 Months Ago
Strip out unused rule voting system
2 Months Ago
Fix obsolete warnings
3 Months Ago
Revert "Update vector usages" This reverts commit 574545247ea82c3e9838f84e16d6a068d1bc0c96.
3 Months Ago
Update vector usages
3 Months Ago
Updated pool to work with the latest core changes
4 Months Ago
Hide the Win Summary when the stats round is over
4 Months Ago
Fixed Win Summary Elo Calculations
4 Months Ago
Summary Screen
4 Months Ago
Update namespace
4 Months Ago
Added skeleton Win Summary
4 Months Ago
Disable rule voting
4 Months Ago
Started working on a rule voting system ( WIP, looks ugly )
4 Months Ago
Show black ball in top when player is on the black, only play FF sound once per game because it is repetitive, hitting another ball after black won't foul if you're on the black
4 Months Ago
You don't get a 2nd shot if you foul first
4 Months Ago
Added an experimenting fast forward system to stop it taking so long for a turn to end - this might be annoying
4 Months Ago
Include the white ball when determining gasp
4 Months Ago
Some refactoring, added some sound effects, made the game speed up 3 seconds after taking a shot, added ticking clock sound for turn, and in some occasions the camera will zoom and the crowd will GASP if a ball might go in after a while
4 Months Ago
Everything goes red if you might hit the wrong ball
4 Months Ago
No writing files yet
4 Months Ago
Fixed Authority error when moving white ball before Owner is properly replicated
4 Months Ago
fix player highlight
4 Months Ago
Updated surface property of pool.ball to have reduced bounce threshold (woop) and load/save rating JSON
4 Months Ago
Fixed pot history not updating (this is only a temporary measure)
4 Months Ago
PlayerDisplay updated
4 Months Ago
Add ELO styling
4 Months Ago
Updated to new Net stuff
4 Months Ago
Added basic ELO ranking display support (saving to JSON is disabled for now)
4 Months Ago
Move common logic for whether owner is in play to a separate method
4 Months Ago
Fixed server accepting input from everyone
4 Months Ago
Removed "controllers" and the Cue handles its own fate now, properly predicted with Simulate and client effects (shot power line etc) updated in Tick for each client
4 Months Ago
Test
4 Months Ago
Predict white ball placement as well and set owner directly to the pawn now that works
4 Months Ago
Let's try and make the cue predicted again for the player taking a turn Merge branch 'main' of sbox-pool into main
4 Months Ago
even more square balls
4 Months Ago
Make balls square
4 Months Ago
Update NetworkList for Pool
4 Months Ago
Pool is a functional game again after Pain Day, fixed a bug where potting the white after the black would still result in a win
4 Months Ago
Use a single tick for both remote and local client this helps reduce the lerping effect of the cue
4 Months Ago
more color tweak/ changed env map placement
4 Months Ago
tweak red ball color to make it easier to differentiate from the orange
4 Months Ago
Just have a single cue, there is no need to have one cue per player
4 Months Ago
Apply force directly to the white ball instead of at the cue tip position and added a ghost white ball to show what it will hit along its path
4 Months Ago
Don't show the started turn message on a second shot and cause balls to stop completely when the turn ends Merge branch 'main' of sbox-pool into main
4 Months Ago
styling for active player and toast bug fix
4 Months Ago
Toast list spacing
4 Months Ago
Fixed a bug where if a ball had no LastStriker for some reason it'd throw an NRE
4 Months Ago
update ball sizes
4 Months Ago
Finally nailed down why the cue for the non-host opponent was playing up and fixed foul when potting both balls on first claim
4 Months Ago
Add re-designed header
4 Months Ago
Doubled FOV and reduced max cue pitch by half