branchsbox-pool/maincancel

147 Commits over 91 Days - 0.07cph!

3 Years Ago
Strip out unused rule voting system
3 Years Ago
Fix obsolete warnings
3 Years Ago
Revert "Update vector usages" This reverts commit 574545247ea82c3e9838f84e16d6a068d1bc0c96.
4 Years Ago
Update vector usages
4 Years Ago
Updated pool to work with the latest core changes
4 Years Ago
Hide the Win Summary when the stats round is over
4 Years Ago
Fixed Win Summary Elo Calculations
4 Years Ago
Summary Screen
4 Years Ago
Update namespace
4 Years Ago
Added skeleton Win Summary
4 Years Ago
Disable rule voting
4 Years Ago
Started working on a rule voting system ( WIP, looks ugly )
4 Years Ago
Show black ball in top when player is on the black, only play FF sound once per game because it is repetitive, hitting another ball after black won't foul if you're on the black
4 Years Ago
You don't get a 2nd shot if you foul first
4 Years Ago
Added an experimenting fast forward system to stop it taking so long for a turn to end - this might be annoying
4 Years Ago
Include the white ball when determining gasp
4 Years Ago
Some refactoring, added some sound effects, made the game speed up 3 seconds after taking a shot, added ticking clock sound for turn, and in some occasions the camera will zoom and the crowd will GASP if a ball might go in after a while
4 Years Ago
Everything goes red if you might hit the wrong ball
4 Years Ago
No writing files yet
4 Years Ago
Fixed Authority error when moving white ball before Owner is properly replicated
4 Years Ago
fix player highlight
4 Years Ago
Updated surface property of pool.ball to have reduced bounce threshold (woop) and load/save rating JSON
4 Years Ago
Fixed pot history not updating (this is only a temporary measure)
4 Years Ago
PlayerDisplay updated
4 Years Ago
Add ELO styling
4 Years Ago
Updated to new Net stuff
4 Years Ago
Added basic ELO ranking display support (saving to JSON is disabled for now)
4 Years Ago
Move common logic for whether owner is in play to a separate method
4 Years Ago
Fixed server accepting input from everyone
4 Years Ago
Removed "controllers" and the Cue handles its own fate now, properly predicted with Simulate and client effects (shot power line etc) updated in Tick for each client
4 Years Ago
Test
4 Years Ago
Predict white ball placement as well and set owner directly to the pawn now that works
4 Years Ago
Let's try and make the cue predicted again for the player taking a turn Merge branch 'main' of sbox-pool into main
4 Years Ago
even more square balls
4 Years Ago
Make balls square
4 Years Ago
Update NetworkList for Pool
4 Years Ago
Pool is a functional game again after Pain Day, fixed a bug where potting the white after the black would still result in a win
4 Years Ago
Use a single tick for both remote and local client this helps reduce the lerping effect of the cue
4 Years Ago
more color tweak/ changed env map placement
4 Years Ago
tweak red ball color to make it easier to differentiate from the orange
4 Years Ago
Just have a single cue, there is no need to have one cue per player
4 Years Ago
Apply force directly to the white ball instead of at the cue tip position and added a ghost white ball to show what it will hit along its path
4 Years Ago
Don't show the started turn message on a second shot and cause balls to stop completely when the turn ends Merge branch 'main' of sbox-pool into main
4 Years Ago
styling for active player and toast bug fix
4 Years Ago
Toast list spacing
4 Years Ago
Fixed a bug where if a ball had no LastStriker for some reason it'd throw an NRE
4 Years Ago
update ball sizes
4 Years Ago
Finally nailed down why the cue for the non-host opponent was playing up and fixed foul when potting both balls on first claim
4 Years Ago
Add re-designed header
4 Years Ago
Doubled FOV and reduced max cue pitch by half