branchsbox-roomlite/maincancel

202 Commits over 123 Days - 0.07cph!

9 Days Ago
Fix misaligned room Remove logs Fixed Networked Item Pickups Fix networked projectile rotation Fix BulletGenerators having Shadows Fix BulletGenerator Networking
10 Days Ago
Fix item networking Skeleton Key Fix? Bullet Shadows + ShadowOverride on Entity
10 Days Ago
more rooms Merge branch 'main' of sbox-roomlite
10 Days Ago
More networking fixes Fix networking coins Fixed going to the next floor when networked Fix RoomManager shutting doors as soon as they'd open
10 Days Ago
enemy push and contact damage
10 Days Ago
pickup physics etc Merge branch 'main' of sbox-roomlite
10 Days Ago
Possible multiplayer fixes
10 Days Ago
Use BulletGenerator instead of bullet prefab so Wood Man can have a more interesting pattern Enemy ModifyWishVelocity instead of ModifyVelocity 🤦
10 Days Ago
Enemy now uses IEntityModifier to set velocity
10 Days Ago
Add `give_item` command Fix some more NREs Fix EndFloorTrigger counting players twice sometimes
10 Days Ago
Added ItemEffectType.SpawnPrefab Added ApplyModifierToHeldWeapon component and added Wiggle Bullets item https://files.facepunch.com/CarsonKompon/2024/November/11_10-49-OutlandishFlicker.mp4 Fix enemy bullet damage
10 Days Ago
Increased room/tile size, made minimap and room bound checks account for tilesize
10 Days Ago
Update SpriteTools Remove manually configured room bounds, automatically serialized with prefab metadata on save
10 Days Ago
Remove RoomResource, automatically serialize all that data to the RoomManager Prefab Metadata
10 Days Ago
Fix Entity, Projectile, and BulletGenerator NREs
10 Days Ago
Updated SpriteTools Input.config + .sbox gitignore Fix Minimap error Fix Dungeon Generation Errors Update all obsoleted code Fix Dungeon Generation overlapping on itself sometimes Massive code refactor Tons more refactoring, optimizations, and updating existing prefabs to work properly Added Bullet Generator, affected by various IEntityModifier effects (which stack). Emitters are insanely customizable, we should be able to make just abt anything with this https://files.facepunch.com/CarsonKompon/2024/November/10_20-33-RudeIndianjackal.mp4 Added "Manual Burst" button and Burst() function to BulletGenerator https://files.facepunch.com/CarsonKompon/2024/November/10_20-43-ImaginaryLocust.mp4 Fix Key and Medkit Pickups Moving Entities are no longer affected by IEntityModifiers of any child BulletGenerators
3 Months Ago
Fix NREs when killing enemies without the Vampire Charm 😅
3 Months Ago
Display HP value inside of healthbar as Text https://files.facepunch.com/CarsonKompon/2024/August/23_12-27-PrimeAsiandamselfly.png Added 7 new Items with different effects/rarities Added Vampire Charm item which has custom behaviour on top of given effects
3 Months Ago
Moved Player Stats to very Bottom-Left Interactable UI now contextually styles subtext Added DamageMultiplier ItemEffect Added Forceful Damage Item Display Item Rarity on Interactable UI https://files.facepunch.com/CarsonKompon/2024/August/23_12-13-RoughDuckling.png
3 Months Ago
Edit PlayerStatEntry styling Fixed doors closing before actually entering room when entering from above Created a few Hallway rooms
3 Months Ago
Updated Sprite Tools Added PlayerItemList to the HUD, shows all items you have so far.
3 Months Ago
Fix Minimap not displaying anymore
3 Months Ago
Added basic Player Stats to HUD. Displaying any stat changes on item pickup next to them. https://files.facepunch.com/CarsonKompon/2024/August/23_10-12-ShorttermYeti.png
3 Months Ago
Added Functionality to ItemInventory component. Items can be given to/from the inventory and will apply their respective effects Can now press E to interact with Interactables. Interacting with an Item will pick it up and apply all it's effects. Damage, IncomingDamage, Range, BulletSpeed, and BulletSize effects now all have proper functionality
3 Months Ago
Adjust Damage/Health Numbers Don't create Doors at un-occupied Exits Update .sbproj Added ItemEffects which can be added to ItemResources to have them easily apply various effects
3 Months Ago
Spawn Indicators no longer cast shadows Connected Clients can now see the Minimap properly. Enemies and other players now show on the Minimap as well Fixed Enemy Spawn Indicators destroying themselves instantly on Connected Clients Minimap Fixes Create Custom 2D Character Controller to use for Player Movement instead of a Rigidbody. Fixes all known movement issues with Connected Clients Clean up 2D Character Controller
3 Months Ago
Updated Sprite Tools Prefab Spawner no longer spawns at the same height as the tiles
3 Months Ago
Remove old Tile classes Updated Sprite Tools Updated Minimap Colours Added Key Sprite/Pickup. Has a chance to drop from Crates. Fixed Pickup Scales and Shadow Scales
3 Months Ago
Don't show Room Caps on the Minimap Updated Sprite Tools Only use Tiles tagged with "floor" to create the rects for the Minimap
3 Months Ago
Added Basic Minimap. Can press TAB to toggle larger view https://files.facepunch.com/CarsonKompon/2024/August/19_21-50-OvercookedDoe.mp4 Minimap only shows rooms that you've visited (or adjacent rooms) https://files.facepunch.com/CarsonKompon/2024/August/19_22-09-BaggyMussel.mp4
3 Months Ago
Update Sprite Tools Marked all Sprites in all Prefabs as Do Not Cast Shadows that weren't already
3 Months Ago
Update SpriteTools Remove unneeded function Removed delays from Map Generation so its super quick and invisible
3 Months Ago
Remove other unused assets Update Sprite Tools to the latest published version
3 Months Ago
Swap out SpriteTools to Tileset Editor version Update Room Prefabs/Resources to use a Tileset. https://files.facepunch.com/CarsonKompon/2024/August/08_20-21-FinishedSeabird.mp4 Set shadow prefab to Shadows Only Remove old un-needed assets Made door one-way so players can join you when you start a room Various multiplayer-related fixes Fix PlayerInfo NREs when the player connection no longer exists Cap off any unclosed ends with proper directional tiles instead of weird box tiles
4 Months Ago
change sun angle so no wall shadows on sprites
4 Months Ago
Fix RoomManager gizmos Update Sprite Tools Fix Texture.Load issue in ItemComponent Updated Sprite Tools Show Aggro Range gizmo when enemy selected
4 Months Ago
Use Pixel Font for Damage Numbers Increase Map Generation Size with each Floor. Guarantee one item room each floor, adding another every 4 floors
4 Months Ago
Fixed enemies walking through walls Fix dash networking Added Enemy Spawner Component, Sprite and Prefab PrefabSpawners have SpawnOnStart. Crates/objects will spawn on map generation, enemies will not spawn until entering room. Doors close when entering Room (if room has enemy spawns). Doors open after clearing all enemies. https://files.facepunch.com/CarsonKompon/2024/July/20_00-42-AntiqueMeadowhawk.mp4
4 Months Ago
Move some scripts into new folders Fix some Player networking issues Player and other Entities no longer run OnFixedUpdate when Map is generating Created EndFloorTrigger and prefab. Goes to next floor when all players are standing on it. Add EndFloorTrigger to each boss room prefab Going to next floor loads new scene and connected clients retake appropriate players Fix re-connected player sometimes spawning with a 2nd gun
4 Months Ago
Tile picker
4 Months Ago
Grid size adjust Cookie the grid size Change paint keybinds
4 Months Ago
Spawn enemies/other prefabs once room generation is finished
4 Months Ago
Added Item Rooms and RoomType Enum Created Boss Room Assets GameManager.IsMapGenerating, Pause everything while generation occurs Fix Map Generation Hanging sometimes Added "Generating Map" UI Update Sprite Tools Fixed odd png issue
4 Months Ago
Update Sprite Tools Update Sprite Tools (again) Updated all Item Sprites to use the same origin Improved InteractableUI More InteractableUI cleanup Created Item Prefab Update Sprite Tools Update All Sprites Again Item Prefab assigns a random Item when Item is null
4 Months Ago
Update Sprite Tools Created ItemResource Expanded upon ItemResource Update Sprite Tools Added SS1 Item Sprites for now Interactables now show info panel when standing on Added some test items Made ItemResource only take Sprite, Interactable Icon takes texture from Sprite Update Sprite Tools
4 Months Ago
Added Dash/Roll. Invulnerable while dashing Added Dash Particles
4 Months Ago
Update Sprite Tools Shorter Range on Uzi Weapon Added Bullet Pop Effect to projectiles
4 Months Ago
Fixed Z-indexing and camera height
4 Months Ago
Re-organized Room Prefab folder structure Started on Interactable Entity
4 Months Ago
Pitch coin sound when picking up consecutively Update player hitbox Don't run Entity GameObjectSystem in editor 😅