branchsbox-roomlite/maincancel

202 Commits over 123 Days - 0.07cph!

4 Months Ago
Fix Map Generation + Prefab Spawner Networking Fix connected clients not picking up coins/other pickups Show other players on HUD Fix Z-Layering for pickups and networked players Sync Player Coins Fixed most the collision issues Move Entity Updates to GameObjectSystem. Big performance boost
4 Months Ago
Changed up some spawn rates Replace all spawners with different prefabs using prefab variables (so i can change everything at once a lot easier)
4 Months Ago
Number Particles fade quicker Added box spawners to each of the test rooms
4 Months Ago
Added Damage Numbers to entities
4 Months Ago
Added PrefabSpawner which randomly spawns a selected prefab in the box Added random enemy spawns to each room
4 Months Ago
Fix door blocker size
4 Months Ago
RoomExit components have a gizmo hitbox so they can be clicked on Fix room colliders Add Door Blocker Make sure open ends are capped properly
4 Months Ago
Paint short cut B
4 Months Ago
File/Create TileComponent in none exist
4 Months Ago
Show preview tile above that layer so you can see what you're replacing
4 Months Ago
Fix Erase Tool not erasing correct layer
4 Months Ago
Cleaned up paint and erase tools. Supported painting tiles over one-another to replace them (on same layer)
4 Months Ago
Fixed Tiles not serializing or initializing properly in TileComponent
4 Months Ago
Fix GameObject not being created automatically. Fix erase tool.
4 Months Ago
Change how handle placing tiles
4 Months Ago
Use ControlSheet better
4 Months Ago
Remove this Scroll area to support bigger maps better another test tilemap
4 Months Ago
undo paint
4 Months Ago
Line Tool Organise
4 Months Ago
Created RoomResource. Made Tools for generating RoomResources from prefabs. Associate exit object with transform in resource. Updated all resources appropriately Add IsStartingRoom to RoomResource "Update Resource" -> "Save Resource" Updated all the text rooms Added Basic Map Generation. https://files.facepunch.com/CarsonKompon/2024/July/18_00-14-TruthfulYosemitetoad.mp4
4 Months Ago
More ui
4 Months Ago
Edge place
4 Months Ago
Move flip and rotate to paint tool
4 Months Ago
Enter to confirm rectangle
4 Months Ago
Clean up Rect tool
4 Months Ago
Margin
4 Months Ago
Move paint/erase to editor tools updated shader
4 Months Ago
Added heal visual to entities (green fade) Create RoomManager and RoomExit components. Make a handful of test rooms
4 Months Ago
Added HealPickup class and Medkit prefab Clean up code folder structure Cleanup Coin and Pickup classes Added PrefabDrop class, Boxes have chance to drop Medkits
4 Months Ago
Fix player spawning with 0 health
4 Months Ago
Improved Nametag. Shows healthbar above head when less than 100
4 Months Ago
Updated Player Collider Destructables no longer go through walls Fix Shadows lerping in from a seemingly random position Fix Coin from running certain code in editor Fixed Coin Collisions (collision matrix w) Fix Shadow Layering
4 Months Ago
Improved placing and removing
4 Months Ago
basic Layers
4 Months Ago
CreateTile function + drag place
4 Months Ago
Rotation flip sort of not really Remove old tiles Grid
4 Months Ago
Remove old room editor rename shader Clean up tile resource Ui + Basic Delete
4 Months Ago
Added Destructable class and prefab. Drops coins for now but update to drop prefabs later https://files.facepunch.com/CarsonKompon/2024/July/17_00-40-MindlessCormorant.mp4
4 Months Ago
Better coin spawning, added coin count to HUD
4 Months Ago
Prevent player x player collisions Update Sprite Tools Update SpriteTools (again) Add Pixel Fonts Basic HUD, also added Player Nametags Display proper image on PlayerInfo, update BuildHash to include Health Imported more CC0 artwork Creates Sprite Resources for a bunch of pickups and other objects Updated Sprite Tools Added Coin Prefab, changes sprite based value. Update Sprite Tools Enemies drop coins on death Never network shadows, each client should be handling them on their own Added Height value to Entity. Give coins upward velocity when spawned, bouncing off the ground https://files.facepunch.com/CarsonKompon/2024/July/16_23-46-NiftyDassierat.mp4 Added SFX to coins
4 Months Ago
Entity z-order based on y position. Updated collisions so things dont go behind
4 Months Ago
Fix Flash on hit for networked clients Networked clients can see player flip Added Shadows to Entities
4 Months Ago
Fix networking issues
4 Months Ago
Fix GameManager networking issues Fix funny aiming
4 Months Ago
Players can take damage from bullets now, will not damage each other. Add textures to resource path
4 Months Ago
Tile Map Tool Wip
4 Months Ago
Fix enemies always being in the aggro state Play hurt sound on damage, update prefabs accordingly Added Death Sound + Updated prefabs accordingly Angle affected by weapon recoil Tone down the screenshake
4 Months Ago
Update Sprite Tools Update Sprite Tools (Again) Add SpittingEnemy which fires a projectile after set time Prevent Player velocity from drifting away
4 Months Ago
Update Sprite Tools Added basic enemy aggro, chasing nearest player Enemy faces in moving direction
4 Months Ago
Room Editor Wip - Will move into a library