17 Commits over 0 Days - ∞cph!
Units can kind of attack eachother but not really
Merge branch 'main' of sbox-rts into main
Update Barrels_Crate_color.png
Made texture fit in better
Properly set speed based on unit data, fixed a stupid error (my bad) with pathfinding
Import NavPath and NavSteer to Gamelib, added a Unit Circle, improved selection handling, refactored ISelectable, added ItemEntity generic and added UnitEntity
Use a glow outline instead of a Debug Overlay for selection (and use the team color)
Added ability for entities to decide if they can be part of a multi-selection, added placeholder overlay for selected items, temporarily use a ServerCmd for item selection, update building entity physics from model
Invert mouse wheel zoom, added Min/MaxFOV options, and shuffle spawnpoints on start (added List Shuffle extension method)
Removed old models, added a mechanism for object selection, added skeleton classes for additional buildings and technology, added multi-cost support, added WASD camera movement and zooming in and out
Merge branch 'main' of sbox-rts into main
Swapped headquarters and terry factory around
Swapped headquarters and terry factory around
Added Placeholder Assets
Buildings
Trees
Rocks
Boxes
Added some basic buildings (placeholder) and renamed some stuff to make a bit more sense
Square map test with only player spawn points (super simple)
Added a very crude system for buildable items with some skeleton classes with dependencies, I might scrap this though but it's the first iteration
Updated property watcher to support unwatching
Added the skeleton gamemode and moved common shared code to gamelib directory