branchsbox-rts/maincancel

17 Commits over 0 Days - ∞cph!

4 Years Ago
Units can kind of attack eachother but not really Merge branch 'main' of sbox-rts into main
4 Years Ago
4 Years Ago
Update Barrels_Crate_color.png Made texture fit in better
4 Years Ago
Properly set speed based on unit data, fixed a stupid error (my bad) with pathfinding
4 Years Ago
Import NavPath and NavSteer to Gamelib, added a Unit Circle, improved selection handling, refactored ISelectable, added ItemEntity generic and added UnitEntity
4 Years Ago
Use a glow outline instead of a Debug Overlay for selection (and use the team color)
4 Years Ago
Added ability for entities to decide if they can be part of a multi-selection, added placeholder overlay for selected items, temporarily use a ServerCmd for item selection, update building entity physics from model
4 Years Ago
Invert mouse wheel zoom, added Min/MaxFOV options, and shuffle spawnpoints on start (added List Shuffle extension method)
4 Years Ago
Removed old models, added a mechanism for object selection, added skeleton classes for additional buildings and technology, added multi-cost support, added WASD camera movement and zooming in and out Merge branch 'main' of sbox-rts into main
4 Years Ago
Swapped headquarters and terry factory around Swapped headquarters and terry factory around
4 Years Ago
Added Placeholder Assets Buildings Trees Rocks Boxes
4 Years Ago
Added some basic buildings (placeholder) and renamed some stuff to make a bit more sense
4 Years Ago
Square map test with only player spawn points (super simple)
4 Years Ago
Added a very crude system for buildable items with some skeleton classes with dependencies, I might scrap this though but it's the first iteration
4 Years Ago
Updated property watcher to support unwatching
4 Years Ago
Added the skeleton gamemode and moved common shared code to gamelib directory
4 Years Ago
Initial commit