662 Commits over 730 Days - 0.04cph!
Origin Fix for buildings
Origin fix for buildings
Merge branch 'master' of sbox-rts
Add game config to RTS and made it much easier to switch between camera modes by code
Improved chat box location
Refactored a little and added Toast system from Pool
Added placeholder feedback sounds
Reset Occupant List for Unit entities
Added an occupancy system where some buildings can occupy units
Return to only attacking enemies again
Improved Turret behavior by using an animation graph
Started working on experimental support for buildings to have weapons and added a Turret stub
Temporarily workers will just spin around when constructing stuff for a laugh
Updated some colors for the tooltip to be more visibile
Added placeholder icons for all resources, technologies, buildings and units that exist currently and updated UI to be a little cleaner
Added support for pixel-snap to the ItemTooltip and EntityHudAnchor
Added a population system with UI display (added to tooltips too) and cleaned up some styles, added a stub for the Research Lab
Improved Nav + Moved resources
Improved Nav mesh
Moved resources around
Missed clean up of old file
Missed clean up of old file
Fixed building collision
Fixed building collision
Updated Buildings
Created 2 new buildings which are more compact based on the silo and pub.
Playing around with an Orthographic camera
Merge branch 'master' of sbox-rts
Remove BuildCamera near/far tests
Updated Countryside map
Cleaned up Nav mesh (still needs some work)
Basic art on another building
Better shadows
Made terrain flat
Moved some resources around
Reduced the amount of trees in some areas
Cleaned up mesh work
Fixed unit targets being cleared when they are no longer selected
Very much improved the camera control / system
Only show fog when active / in a game and you're not a spectator. Changed camera angles to isometric-ish and have a wider view angle and predicted zoom level.
Merge branch 'master' of sbox-rts
Map Updates
1st Pass of resources
Minor art
Merge branch 'master' of sbox-rts
Cache the item getter for entities. Added a starting position and LoS for the seen history for each player. Added visible bounds entity and more thorough bounds checking against world.
Updated with citizen animation name changes + try setting the Owner of item entities so Local works
Fixed not being able to run building commands. Finalized entity hud + component system and integrated Health and Gather bars
Added a health bar and ability to add additional item entity UI displays. Health bar doesn't show unless entity has taken at least 10% damage
Update Vehicle Materials
Improved Tint on vehicles
countryside vmap
countryside vmap + prefabs
Be more aggressive with fading enemy units in and out. Don't allow researching tech that is already researched
Update circle sizes for units properly and added a basic resource display
Merge branch 'master' of sbox-rts
Updated Assets
Updated Rocks to include all types
Removed Metal files
Added Plasma files
Automatically spawn and destroy plasma effect particles at attachment location
Added support for the Plasma resource type as a map entity in preparation for Louie's stuff
Updated the rules for building placement and construction range, buildings have a line of sight based on their bounding box plus some minimum range
Resources are fog culled until seen and then remain visible (and can be hovered / used)
You can now hover over resources to see how much stuff they have left in them
Added different ranges for Interaction and Attacking. Added support for resource entities. Added gathering resource entities and automatic depositing of them. Refactored items to use HashSet over List. Added networked resource lists.
Added resource map entity stubs
Fixed a bug with Selection list not updating before Tag added/removed methods, added the Scout unit and a primitive method for determining spawn locations of units
Updated Collision on Trees
Simplified collision on trees
Added Vehicles
Added Vehicles with tint mask
Added Metal Models
Created new set of rock models
Updated Texture
Added a fog_bounds entity that can be placed as a brush in the map to define the FoW bounds
Have units fade in and out when they enter or leave FoW
Updated for new input changes