662 Commits over 730 Days - 0.04cph!
Updated Eclipse + changed temp blend to blendable
Fusion Reactor and Medevac temp icons
Fusion Reactor implementation
Updated Materials + Compiled Files
Updated Eclipse
Smoke particles on fusion reactor
Fusion Reactor Temp Models
Added rudimentary tooltip for buildings that can occupy units to instruct players how to do it
Added UIUtility to Gamelib
Let's just try moving Transmit = Always to the constructor instead of Spawn() - I don't know why else these map entities wouldn't show on the client sometimes
Remove Cooldown Label and Build Time Label. Added IconWithLabel. Added icons for Kills, Damage and Health.
Removed Spotlight from the game - it's actually pretty annoying
Added black blurred shadow behind tooltip titles to make some colored ones more readable
Added Cooldown Label and Build Time Label and support in the tooltips to display that information
Typo: Transform -> Transport
Added Item Label system + UI. Added labels to existing units: Support, Attacks Aircraft, Gatherer, Builder
Added a win condition check (no workers / command centres) and game summary screen showing winning team group list
Group similar resources that are clustered together into a single minimap icon
Renamed Name properties to something else on entities. Explicit interface implementation for Tags on ISelectable types.
Move coordinate system rotation from CSS to C# and add resource icon entity support
Updated stone_01a material
Updated Eclipse map + tilemaps
Started work on art pass.
Eclipse temp minimap image
Stone Hotspot material
Vtex clean up
New Grass blend
Updated Stone Material
Tweaked Particles + compiled files
Refresh selection after an instantaneous upgrade
Moved Nuke particle (old)
Moved Nuke particle (new)
Use particles/explosion_nuke/ instead to see if it forces any change
Set RenderColor of Nuke but still can't figure out why the Nuke particles won't play
Use the world space bounds center of the target entity to determine where path particles end
Reduced size on Movement path particle
Don't create path particles for units that have just spawned (if they're not selected, like normal)
Don't show alerts if that position is on the screen
Don't have a square border on alerts it looks rubbish
Added an attack warning system to alert on the minimap when an area that wasn't recently under attack becomes under fire
Added minimap pinging (in your team color) and it will network to your alliance (hold Ctrl and click to ping)
Merge branch 'master' of sbox-rts
Updated Minimap editor icon
Packed Vpk with Minimap (for testing)
Replace .jpg with .png because for some reason Hammer makes it a jpg
Make MiniMapEntity partial - I'm tired
Only update minimap texture if it hasn't been set already + make TexturePath networked
Merge branch 'master' of sbox-rts
Updated Greenlands to use Minimap ent
Merge branch 'master' of sbox-rts
Always transmit the mini map entity
Fixed obsolete FGDType property
Some tweaks to FGD stuff and fixed Mini Map Entity
Added MiniMapEntity for configuring the map background texture
Merge branch 'master' of sbox-rts
Temp hammer model
tweaked minimap image
Medevac uses a new sound for the healing beam instead of the flamethrower sound
Merge branch 'master' of sbox-rts