branchsbox-rts/mastercancel

662 Commits over 730 Days - 0.04cph!

3 Years Ago
Updated temp minimap image
3 Years Ago
Added a box to represent the camera on the minimap atm it's a fixed size - proper representation soon(TM)
3 Years Ago
Refactored MiniMap class a little and added convenience methods for conversion to and from map coords. Implemented buildings for the minimap. Fixed minimap overlapping selected item UI.
3 Years Ago
Refresh minimap based on total icon count. For example if there's 10 icons update it every 0.05 seconds but if there's 200 icons update it every 0.5 seconds and so on
3 Years Ago
Added IMapIconEntity interface. Implemented it for Units for now. Fixed minimap not selectable when a unit is selected. Added pre-generated map image for now (Greenlands only.) Added fog overlay for minimap. Added icon support with team colors based on item visibility. Merge branch 'master' of sbox-rts
3 Years Ago
Eclipse Textures and Materials (work in progress)
3 Years Ago
Updated Greenlands
3 Years Ago
Refactored how the camera works it is now completely client-side. No prediction needed and much smoother especially now that tickrate is 20hz.
3 Years Ago
Smooth out the camera by interpolating at a fixed rate to avoid jitter in frame time
3 Years Ago
Fixed Material.Load being called in render thread for GhostBounds entity
3 Years Ago
Ensure selection area is hidden at all times if the player is not in the current game
3 Years Ago
Use large plasma muzzle flash for the Plasma Tank Cannon (Louie was 2 steps ahead)
3 Years Ago
Fixed damage showing for items with weapons that do no damage. Reduced text sizes for some items on item display. Fixed tank projectiles not exploding properly. Fixed fade distance on rocket explosion sound. Added Plasma Tank Cannon upgrade. Merge branch 'master' of sbox-rts
3 Years Ago
Updated Healing Lazer based on feedback
3 Years Ago
Increased the damage of the Nuke drastically and the Airstrike a little bit
3 Years Ago
Added Medevac aircraft which heals the target unit and will keep switching to new healable targets. Added WeaponTargetType/WeaponTargetType and ability for weapons to determine what they can target. Refactored targeting conditions for units. Added UnitEntity.CanAttackTarget. Added Emergency Exit technology from Airfield (Level 1) to increase speed of Medevac units.
3 Years Ago
Updated codebase to use RenderColor.WithAlpha instead of RenderAlpha as it's now obsolete. Removed occurances of RenderColorWithAlpha.
3 Years Ago
Updated Greenlands (sounds, visuals)
3 Years Ago
Pickaxe temp model
3 Years Ago
Water sound Update cloud layer texture Greenlands PostProcessing Updated visuals on Greenlands (updated tileset)
3 Years Ago
adjusted some resources based on feedback, clipped off edges getting units stuck.
3 Years Ago
Grass particle with variations Updated Greenlands tileset with art Updated Greenlands Map with art and layout changes
3 Years Ago
Removed selfillum from rocks Improved firefly particle Flower and Grass particle Greenlands particles Removed Selfillum from barrel Path overlays leaf overlays dirt overlays Ice blast particle Emp particle compiled particles
3 Years Ago
Stashing here Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support. Merge branch 'fadeinout'
3 Years Ago
fixed alignment on movement particle
3 Years Ago
Updated Mining Lazer to show through rocks
3 Years Ago
Removed align with ground from movement path
3 Years Ago
Some fixes to the path particles and ensure they are instantiated correctly
3 Years Ago
set code to use correct control point for path
3 Years Ago
Implemented Advanced (Level 2) upgrades for Vehicle Factory, Terry Factory, Drone Hub + Airfield. Removed redundant technologies. Moved unit specific technologies to the buildings that train them. Added tag interfaces for item definitions to avoid networking unnecessary stuff. Fixed building not remembering selection after an upgrade. Forced ordering in a command queue to be: Units, Buildings, Tech, Upgrades, Abilities.
3 Years Ago
Added support for the path particles (but they don't display?!) and fixed a bug where OnSelected/OnDeselected didn't get called. Updated path particles to give infinite bounds (though that doesn't fix not displaying.) Merge branch 'master' of sbox-rts
3 Years Ago
Set ACT_IDLE on all bird animations
3 Years Ago
Mining and Attack marker particle
3 Years Ago
Movement Path particle
3 Years Ago
vehicle factory upgrade Brewery level2 terryfactory level2 airfield level2 drone hub level2
3 Years Ago
Hellfire Icon
3 Years Ago
hellfire temp model
3 Years Ago
This bit of the bird model hadn't committed
3 Years Ago
ao proxies on buildings
3 Years Ago
ao proxies on vehicles
3 Years Ago
Medevac temp model Muzzle attachment for medevac Healing particle
3 Years Ago
Animated version of the bird particle model (+ fixed textures being off-center & improved normal map)
3 Years Ago
Added BaseTech.AlwaysShowInList and disable it for any technology "upgrades" such as Advanced Ballistics or Advanced Kevlar
3 Years Ago
Added Kevlar Armor and Advanced Kevlar technologies
3 Years Ago
Don't put `pointer-events: auto;` on the minimap container but rather the actual minimap image... (pro-tip)
3 Years Ago
Added 20hz tick rate and updated some icons to use 2px border radius
3 Years Ago
Updated Materials + New Materials Ao Proxies on rocks Blends + Missing materials Tilesets for Greenlands Started Art on Greenlands
3 Years Ago
Bird particle model to be animated
3 Years Ago
Added support for a custom mouse cursor but the operating system cursor doesn't hide yet Merge branch 'master' of sbox-rts
3 Years Ago
Moved IsProxyOf to Basebuildings The ported code compared the wrong entities. Now the code is directly implemented in basebuildings and fixes the old bug again, that building a mega-command-centre removes dependencies of the comman-centre. Also why not allow CCs to be demolished? Sometimes you need the place (also its easier to test :stuck_out_tongue_closed_eyes: Merge pull request #120 from ZenBre4ker/proxy-fix Bugfix: Moved IsProxyOf to Basebuildings and fixed the Moved Code