662 Commits over 730 Days - 0.04cph!
When resources change lerp the transform in the top bar instead of adjusting the font-size
Give vehicles some bullet resistance. Some refactoring to Weapon to reduce some repetition. Added the Marksman with the Killshot ability.
Centered the icons and text in tooltips properly. Added the Adrenaline ability for Assault units usable after learning Syringes, this gives the Boost Status to the unit for 15 seconds making it move 40% faster
Added proper effects for the Heal Ability and added the Healing Status
Unit Buff Particles
Use Axis X to scale the radius
Use Axis Z (1) to enable the icons and electric effect.
https://files.facepunch.com/louie/1b2211b1/particles_unit_status_boost_boost_unit.vpcf%202021-07-22%2015-56-09.mp4
Serialized status data experiments
Change BaseStatusData to StatusData as it isn't abstract and can actually be used
Merge branch 'serialized-statuses'
Healing Field Particle
Use Axis X to scale the radius
Use Axis Z (1) to enable the icons and electric effect.
https://files.facepunch.com/louie/1b2211b1/particles_unit_status_healing_healing_unit.vpcf%202021-07-22%2014-17-26.mp4
Implemented new missile effect and the Tesla Coil now deals 80 damage split between all targets - i.e: a single target will 80 damage but 2 targets will take 40 each and so on
Airstrike requires Pyrotechnics and Tesla Coil requires Overvoltage
Added the Airstrike ability to Headquarters https://files.facepunch.com/conna/1b2111b1/ibfkjzzZ2M.mp4
Merge branch 'master' of sbox-rts
Unused tesla particle
Merge branch 'master' of sbox-rts
Added Tesla Coil pulse effect
Updated Base tesla coil particle
Tesla Coil AOE Particle
https://files.facepunch.com/louie/1b2111b1/particles_tesla_coil_tesla_base.vpcf%202021-07-21%2013-50-36.mp4
Fixed Scaling issues on Helicopters
Added Tesla Coil base and units will now reach their destination before trying to interact with targets
Base Tesla Coil Particle
Attached to model.
First implementation of aircraft dust particles
Helicopter Dust Particle
Use CP1 to control alpha and distance,
X for Alpha
Y For Distance
https://files.facepunch.com/louie/1b2011b1/particles_vehicle_helicopter_dust_helicopter_dust.vpcf%20_%202021-07-20%2017-24-13.mp4
Inline Fog calculations and reduced fire rate of the SMG
Merge branch 'master' of sbox-rts
Implemented the Apache attack helicopter (occupy it with a ranged unit)
Temp Apache Model with Animation
Added Chinook animgraph, AgentRadiusScale, implemented Chinook model and fixed flocking not working for units that don't use pathfinding
Chinook temp model with animation
Updated Airfield model to the placeholder
Added Air Superiority technology researchable from the Advanced Research Lab
Added Airfield stub and Air Superiority technology
Superior method for having units occupy aircraft (lower it to the ground, duh)
Added support for aircraft
Grenadier requires Pyrotechnics research to train
Re-compiled all .sound files
Changed unit sound volume to 0.5 for each one. Added the BaseGrenadeAbility and MolotivAbility and updated Grenadier to have it. Fixed namespace issues. Fixed issues with units not interacting with target buildings due to collision size changes.
Merge branch 'master' of sbox-rts
Improved Large Explosion
Improved Large Explosion Particle made less noisy.
Improved Ground Explosion
Improved Ground Explosion particle.
Merge branch 'master' of sbox-rts
Added the Grenade entity (throwable with callback for hit), added Grenadier (basic) unit, implemented particles for trail + explosion on grenade, and added Bezier.Calculate to Gamelib
Merge branch 'master' of sbox-rts
EMP Grenade trail
Basic EMP Grenade trail
Ice Grenade trail
Basic Ice Grenade trail
Molotov Ground Burning
Scalable Molotov burning, Use CP1 X axis to scale the effect.
https://files.facepunch.com/louie/1b1911b1/particles_weapons_molotov_molotov_base.vpcf%202021-07-19%2013-36-56.mp4
Commented out code to cull particle effects
Rocket Trail Particle
Basic Rocket Trail Particle
Grenade Trail Particle
Basic grenade trail particle
Optimised Particles
Optimised all particles, reduced loaded by 50%+ on most of them
Added an upgrade system. You can now add different types of building and unit upgrades which can optionally change the entire definition.
Merge branch 'master' of sbox-rts
Medium and Large Plasma Particle
Medium and Large Plasma Particle
Updated Colour on Plasma Particle
From Green to Purple
Plasma Muzzle Flash and Tracer
Plasma Gun effects.
https://files.facepunch.com/louie/1b1611b1/particles_weapons_muzzle_flash_plasma_muzzle_flash_plasma.vpcf%202021-07-16%2013-56-04.mp4
Electric and Ice Explosion Particles
Electric and Ice Explosion Particles
Update CollisionSize for all vehicles not just the tank
Added death particles (an explosion) for vehicles. And... FINALLY, I've figured out why vehicles didn't behave with flow fields properly. Added seperate CollisionSize property and hash CollisionSize with NodeSize to create unique pathfinders.
Fixed various issues with sizing in the Resource and Population display. Fixed Turret not rotating properly.