branchsbox-scenestaging/maincancel
577 Commits over 517 Days - 0.05cph!
Floor on networking scene should be static
Strip absolute from ragdoll bone objects on physics destroy
Only recreate ragdoll physics on model change if it has already been created
👻 Bloom layer 👻 in Bloom2
https://files.facepunch.com/sampavlovic/1b1711b1/i4f9f6CpGL.png
Little more adjustments to area lights scene
Use generated gradients for area lights cookies, good example for texture generators too, looks way better for smoothing things out
https://files.facepunch.com/sampavlovic/1b1511b1/UUFm7KN04h.png
Update area lights scene and test sphere and capsule lights
Rectangle Lights (staging)
https://files.facepunch.com/sampavlovic/1b1311b1/eSJokK8WWN.png
Bloom adjustments, use biquadratic for smoother lobe, add bloom test scene
https://files.facepunch.com/sampavlovic/1b0911b1/fqAchPQkKt.png
Add gamma slider to Bloom2, better threshold control
https://files.facepunch.com/sampavlovic/1b0511b1/TxvWZBZWLd.png
Create sound.stress.scene
Demote NanoVDB from a GameResource to just a class, we don't handle non-json gameresources well yet
Smoother threshold curve for Bloom2
Remove development log from nanovdb.grid.cs, loads fine
Obsolete advanced stuff, add tint, update command list only when stuff change
Iterate Bloom2, use command lists, implement all 3 composite modes correctly (they're all wrong on our current postprocess)
Wip Bloom2
https://files.facepunch.com/sampavlovic/1b2611b1/qZdKJjLQSC.png
Iterate volumetrics
https://files.facepunch.com/sampavlovic/1b2511b1/ub4cgGGcRS.png
Fix weirdness when recording after the end of an existing clip
Motion editor recording polish
https://files.facepunch.com/ziks/2025-02-23/sbox-dev_AnJWdmW47A.mp4
Sync toolbar widgets with player in play mode, fix animation scrubbing
https://files.facepunch.com/ziks/2025-02-23/sbox-dev_wpF9NmQARK.mp4
https://files.facepunch.com/ziks/2025-02-23/sbox-dev_TAEzqk2R2v.mp4
A bit more renaming
Re-implement additive blending
Track modification refactor
Don't snap TimeSelectionPeakItem to PasteBlocks
Snapping polish
Fix stitching logic, some sampling safety
Fix MovieTrack.GetCuts returning wrong time ranges
Motion editor rewrite, fixed precision time
https://files.facepunch.com/ziks/2025-02-22/sbox-dev_Zs8qhZYowK.mp4
Add physics grabber example component that grabs objects using fixed joint
Motion editor selection moving tweaks
Make scrub bars into GraphicsItems instead of Widgets
Fix drawing pointers
Motion edit mode selection rewrite
https://files.facepunch.com/ziks/2025-02-18/sbox-dev_qA1VlvNMgf.mp4
Nest bone game object tracks
Frame snap toggle
Fixes #114
Sync up selection between hierarchy and track list, auto-switch tool
Fixes #118
https://files.facepunch.com/ziks/2025-02-17/sbox-dev_v9BuflZaFs.mp4
NanoVDB Support Stub
NanoVDB shader stub
Iterate VDB
https://files.facepunch.com/sampavlovic/1b1611b1/sbox-dev_iaBNlpjQXT.mp4
Iterate volumetrics
https://files.facepunch.com/sampavlovic/1b1611b1/sbox-dev_xElahjGBoC.mp4
Basic morph animation support
https://files.facepunch.com/ziks/2025-02-14/sbox-dev_Jcs0ZlQXeT.mp4
Allow dragging stuff into the track list to create tracks
https://files.facepunch.com/ziks/2025-02-14/sbox-dev_S7ar3CNiJH.mp4
Fix Movie Maker drop downs filling up
First steps for movie recording
https://files.facepunch.com/ziks/2025-02-14/sbox-dev_EHeqQE3PbX.mp4
Physics grabber uses fixed smooth time
Get rid of WIP SpringDamper implementation
Missing struct from dampen test
Spring dampen test (Facepunch/sbox#1819)
https://files.facepunch.com/ziks/2025-02-07/sbox-dev_msRAHre2Hi.mp4
Add SDF 3D World example
https://files.facepunch.com/ziks/2025-02-07/sbox-dev_AKu97g2DxF.png
Sync splines with PR branch