branchsbox-scenestaging/maincancel

577 Commits over 517 Days - 0.05cph!

Today
Floor on networking scene should be static
Yesterday
Strip absolute from ragdoll bone objects on physics destroy
Yesterday
Only recreate ragdoll physics on model change if it has already been created
5 Days Ago
👻 Bloom layer 👻 in Bloom2 https://files.facepunch.com/sampavlovic/1b1711b1/i4f9f6CpGL.png
5 Days Ago
DistanceFieldGPU PoC
8 Days Ago
Little more adjustments to area lights scene
8 Days Ago
Use generated gradients for area lights cookies, good example for texture generators too, looks way better for smoothing things out https://files.facepunch.com/sampavlovic/1b1511b1/UUFm7KN04h.png
8 Days Ago
Update area lights scene and test sphere and capsule lights
9 Days Ago
Rectangle Lights (staging) https://files.facepunch.com/sampavlovic/1b1311b1/eSJokK8WWN.png
13 Days Ago
Bloom adjustments, use biquadratic for smoother lobe, add bloom test scene https://files.facepunch.com/sampavlovic/1b0911b1/fqAchPQkKt.png
17 Days Ago
Add gamma slider to Bloom2, better threshold control https://files.facepunch.com/sampavlovic/1b0511b1/TxvWZBZWLd.png
17 Days Ago
Create sound.map.scene
17 Days Ago
Create sound.stress.scene
18 Days Ago
Demote NanoVDB from a GameResource to just a class, we don't handle non-json gameresources well yet
18 Days Ago
Smoother threshold curve for Bloom2
18 Days Ago
Remove development log from nanovdb.grid.cs, loads fine
18 Days Ago
Clean the menu up
18 Days Ago
Fix warnings
23 Days Ago
Obsolete advanced stuff, add tint, update command list only when stuff change
23 Days Ago
Iterate Bloom2, use command lists, implement all 3 composite modes correctly (they're all wrong on our current postprocess)
25 Days Ago
Wip Bloom2 https://files.facepunch.com/sampavlovic/1b2611b1/qZdKJjLQSC.png
26 Days Ago
Iterate volumetrics https://files.facepunch.com/sampavlovic/1b2511b1/ub4cgGGcRS.png
27 Days Ago
Fix weirdness when recording after the end of an existing clip
27 Days Ago
Motion editor recording polish https://files.facepunch.com/ziks/2025-02-23/sbox-dev_AnJWdmW47A.mp4
27 Days Ago
Sync toolbar widgets with player in play mode, fix animation scrubbing https://files.facepunch.com/ziks/2025-02-23/sbox-dev_wpF9NmQARK.mp4 https://files.facepunch.com/ziks/2025-02-23/sbox-dev_TAEzqk2R2v.mp4
28 Days Ago
A bit more renaming Re-implement additive blending
28 Days Ago
Track modification refactor
28 Days Ago
Streamline copying a bit
28 Days Ago
Don't snap TimeSelectionPeakItem to PasteBlocks
28 Days Ago
Snapping polish Fix stitching logic, some sampling safety
28 Days Ago
Fix MovieTrack.GetCuts returning wrong time ranges
28 Days Ago
Motion editor rewrite, fixed precision time https://files.facepunch.com/ziks/2025-02-22/sbox-dev_Zs8qhZYowK.mp4
29 Days Ago
Add physics grabber example component that grabs objects using fixed joint
32 Days Ago
Motion editor selection moving tweaks
32 Days Ago
Make scrub bars into GraphicsItems instead of Widgets Fix drawing pointers Motion edit mode selection rewrite https://files.facepunch.com/ziks/2025-02-18/sbox-dev_qA1VlvNMgf.mp4
33 Days Ago
Nest bone game object tracks
33 Days Ago
Frame snap toggle Fixes #114 Sync up selection between hierarchy and track list, auto-switch tool Fixes #118 https://files.facepunch.com/ziks/2025-02-17/sbox-dev_v9BuflZaFs.mp4
34 Days Ago
NanoVDB Support Stub NanoVDB shader stub Iterate VDB https://files.facepunch.com/sampavlovic/1b1611b1/sbox-dev_iaBNlpjQXT.mp4 Iterate volumetrics https://files.facepunch.com/sampavlovic/1b1611b1/sbox-dev_xElahjGBoC.mp4
36 Days Ago
Basic morph animation support https://files.facepunch.com/ziks/2025-02-14/sbox-dev_Jcs0ZlQXeT.mp4
36 Days Ago
Allow dragging stuff into the track list to create tracks https://files.facepunch.com/ziks/2025-02-14/sbox-dev_S7ar3CNiJH.mp4
36 Days Ago
Fix Movie Maker drop downs filling up
36 Days Ago
First steps for movie recording https://files.facepunch.com/ziks/2025-02-14/sbox-dev_EHeqQE3PbX.mp4
37 Days Ago
Physics grabber uses fixed smooth time
37 Days Ago
Get rid of WIP SpringDamper implementation
40 Days Ago
Missing struct from dampen test
40 Days Ago
Update dampen test scene
43 Days Ago
Spring dampen test (Facepunch/sbox#1819) https://files.facepunch.com/ziks/2025-02-07/sbox-dev_msRAHre2Hi.mp4
43 Days Ago
Use engine spline class
43 Days Ago
Add SDF 3D World example https://files.facepunch.com/ziks/2025-02-07/sbox-dev_AKu97g2DxF.png
44 Days Ago
Sync splines with PR branch