branchsbox-scenestaging/maincancel
291 Commits over 213 Days - 0.06cph!
Update procedural.bones.scene
Update procedural.bones.scene
Add Light Cookie test scene
Create sound.occlusion.scene
Add a noblockaudio example to sound.occlusion test
Move shatterglass to a library
FootShuffle -> MoveRotationSpeed, drive it by actual rotation not desired target angle
Test scene for benchmarking cloning objects with ActionGraphs attached
Add worldinput scene and test
Update cubemap.dynamic.scene with actual dynamic cubemaps
Add input testing scene and hud
Grabber - do smoothmove in fixed update,- way more stable
Add dynamic cubemap scene
Create multicam.viewmodel.scene
Update actions.triggers.scene
Create actions.triggers.scene
Footstep component, sound material test
Voice test scene
Sound occlusion test scene
Make turret scene walls static
Update ScreenText tab test
Add particles to turret scene
Random point in sphere navmesh test
Add ring particle emitter test
Give scenes titles
Use plane collider for some scenes
Update shatter_glass.scene
Add shatter glass example component, it can live here for now
Set damage position in player grabber shoot
Add ApplyLocalClothing component
Create fog.gradient.scene
Create fog.cubemap.scene
Delete Prop.cs
Update joints scene to use physics grabber