branchsbox-scenestaging/maincancel
291 Commits over 213 Days - 0.06cph!
Turn shadows off on feathering particle test
Convert prop component to be procedural
Split NetworkTest into Gun
Add ParticleModelRenderer
Move Prop to WorkInProgress
Move ParticleModelRenderer to WorkInProgress
parented ignoreGreenies trace
Dress the player in their own clothes
Instantiate to Clone
Add ptt mic to player
Update for new networking
Add shooter decals to some scenes
Use Input.AnalogLook and Input.AnalogMove in PlayerController
Add trigger to trace scene
Compile fix
Switch to map if already loaded
Fix BBox obsoletes
Turret use a sound that exists
Use new CitizenAnimationHelper
PhysicsComponent => Rigidbody
Use damping in joints test scene
"aim_headaim_body_weight_weight" ➡ "aim_body_weight"
Actions example
Example nested graph
Move GameObject templates
Removed materials that are in sbox now
Editor is included with game now
Moved some stuff to engine
Move a bunch of stuff into Sandbox.Tools
GameObject tests moved to engine
Moved Scene, Component, GameObject into engine
Fix components not starting disabled
Update component template to match new API
delete GameObjectTypeSelector
Component selector arrow key navigation improvements
- first time you press down arrow while in the search box doesn't get eaten
- fix scroller stepping after clicking it then using up/down arrow navigation
- scroller scrolls to selection when going up/down with arrows
Rename BaseComponent to Component
Remove assets that were moved into core
New sound api
Add editor handles for joints