branchsbox-scenestaging/maincancel

471 Commits over 427 Days - 0.05cph!

2 Months Ago
Change mass center when not grounded Add skidding
2 Months Ago
Can jump out of water Ladder climbing
2 Months Ago
Swimming
2 Months Ago
This conveyor isn't perfect, we're exploring
2 Months Ago
Ground friction
2 Months Ago
Fix all deprecation warnings
2 Months Ago
Jump clamping DebugDraw text Explode the player on high pressure
2 Months Ago
Drive kinematic ragdoll parts with smooth move to the animated bone transform
2 Months Ago
Ragdoll smooth moves kinematic rigidbodies to renderer bone, as an added benefit it means we don't need to calculate bone velocities, the rigidbody already has it when switching to dynamic
2 Months Ago
These floors should be static in physics_simple scene
2 Months Ago
Add IgnoreRoot to ragdoll, mostly so I can test motion enable toggle, needs better name
2 Months Ago
Set ragdoll transform to root body transform. Use absolute flag for child rigidbodies so parent transform doesn't fuck them
2 Months Ago
Parts have linear and angular damping, so use them
2 Months Ago
Dynamic joint scaling https://files.facepunch.com/layla/1b1311b1/sbox-dev_8tUelwOLEE.mp4
2 Months Ago
Scale ragdoll joint local frames by body world scale
2 Months Ago
Add motion enabled support to ragdoll, motion disabled drives kinematic bodies using render bones https://files.facepunch.com/layla/1b1211b1/sbox-dev_x0MIf0ioIl.mp4
2 Months Ago
Destroy physics on ragdoll destroy too Clear physics bones when switching out renderer
2 Months Ago
Add rigidbody flags to ragdoll Add physics lock to ragdoll
2 Months Ago
Use renderer bone transform to set up ragdoll rigid bodies if they exist https://files.facepunch.com/layla/1b1211b1/sbox-dev_Rr8wJCrHB6.mp4
2 Months Ago
Joint desc limits are in degrees
2 Months Ago
Set ragdoll collider surfaces
2 Months Ago
Add work in progress ragdoll component that creates child rigid bodies from model physics https://files.facepunch.com/layla/1b1211b1/sbox-dev_CS4vIaEj8o.mp4
2 Months Ago
tweaks
2 Months Ago
Use new physics callbacks
2 Months Ago
Don't run stepper unless we're walking Snap velocity to travel direction Disable collision sounds Make player feet super frictiony
2 Months Ago
Add .sbox to ignore Update scenes DebugDrawSystem Physical character controller tests https://files.facepunch.com/424f0b37-e705-4802-87cb-f51c3bab46e6.mp4
3 Months Ago
Ortho test scene
3 Months Ago
Mirror scene
3 Months Ago
Add mirror example component, this isn't ready to be used in games, it's for us to debug rendering issues
3 Months Ago
Remove RebindingPanel, should be using modal
3 Months Ago
Movie overlay test (make sure scss works in libraries) Fix moviemaker to use the paths
4 Months Ago
Use !IsValid instead of == null or is null for any IValid
4 Months Ago
Use IsValid instead of != null or is not null for any IValid
4 Months Ago
update depth of field scene
4 Months Ago
LatticeDeform stub WIP Lattice Deform https://files.facepunch.com/sam/1b2911b1/sbox-dev_5LFnSp7Xlr.mp4 updated depth of field scene to better benchmark against dof2
4 Months Ago
Add depth of field test
4 Months Ago
Transparency Sorting Test Scene
4 Months Ago
Add MovieMaker library
5 Months Ago
Fix up player_controller scene
5 Months Ago
Add ParticleModelEmitter
5 Months Ago
Create ParticleTextRenderer.cs
5 Months Ago
Add voice transmitter to network stress scene
5 Months Ago
Very unartistic terrain mesh blend shader
5 Months Ago
Plane collider size change Player move / locally owned network object parented orbiters Lots of moving objects
5 Months Ago
Setup basic stress scene
5 Months Ago
Update trails.scene
5 Months Ago
We don't need two terrain scenes
5 Months Ago
terrain.benchmark tweaks
5 Months Ago
Add Cornel Box with Fog for testing dynamic indirect fog lighting
5 Months Ago
Promoted to engine