branchsbox-scenestaging/maincancel
471 Commits over 427 Days - 0.05cph!
Add dynamic cubemap scene
Create multicam.viewmodel.scene
Update actions.triggers.scene
Create actions.triggers.scene
Footstep component, sound material test
Voice test scene
Sound occlusion test scene
Make turret scene walls static
Update ScreenText tab test
Add particles to turret scene
Random point in sphere navmesh test
Add ring particle emitter test
Give scenes titles
Use plane collider for some scenes
Update shatter_glass.scene
Add shatter glass example component, it can live here for now
Set damage position in player grabber shoot
Add ApplyLocalClothing component
Create fog.gradient.scene
Create fog.cubemap.scene
Delete Prop.cs
Update joints scene to use physics grabber
Turn shadows off on feathering particle test
Convert prop component to be procedural
Split NetworkTest into Gun
Add ParticleModelRenderer
Move Prop to WorkInProgress
Move ParticleModelRenderer to WorkInProgress
parented ignoreGreenies trace
Dress the player in their own clothes
Instantiate to Clone
Add ptt mic to player
Update for new networking
Add shooter decals to some scenes
Use Input.AnalogLook and Input.AnalogMove in PlayerController
Add trigger to trace scene
Compile fix
Switch to map if already loaded