branchsbox-scenestaging/maincancel

471 Commits over 427 Days - 0.05cph!

1 Year Ago
box shape in soundscape scene
1 Year Ago
soundscape box shape
1 Year Ago
Sound Point test
1 Year Ago
Rename SoundListenerComponent to AudioListener Sound.Listener defaults to camera position Soundscape component
1 Year Ago
Add Scene.GetAllComponents<T> (fast path) PostProcessers can use this shortcut to get their camera
1 Year Ago
Scene hook system, convert Animation and Physics to use hook system
1 Year Ago
Stop using emoji for create object menu, everyone hates it except me
1 Year Ago
Hierarchy tree doesn't swallow shortcuts when focused
1 Year Ago
Update component template to match new API
1 Year Ago
Fix ComponentList not updating Fix undo breaking with too much depth
1 Year Ago
Update the skinned meshes in order when parented Fix undo json max depth
1 Year Ago
Show loading screen when loading scene
1 Year Ago
Add component.OnLoad - allows a component to keep the loading screen open while it's doing stuff (in theory)
1 Year Ago
Add GetOrCreate
1 Year Ago
Move Component access to a class, so we can use the same from Components without twinning methods GetComponent => Components.Get etc Rename Components.Add to Components.Create Tweaks Components.Get/GetAll so they can take flags to filter instead of the two bools Reverse the disable condition in ForEachChild to match new Component default
1 Year Ago
Moved HeaderBar folder up one to remove Editor directory warning
1 Year Ago
Fix GetComponents getting components of disabled GameObjects Fixed children gameobjects not disabling properly Put a decal in the volume fog cave
1 Year Ago
Fix model not getting updated in ModelRenderer
1 Year Ago
Unit test fix Made everything else protected
1 Year Ago
Cleanup Make OnValidate protected FixedUpdate renamed to OnFixedUpdate, made protected, don't call in editor unless ExecuteInEditor Update renamed to OnUpdate, made protected OnStart is protected
1 Year Ago
CallbackBatch deals with calling adding inside execute Make CallbackBatch awesomer
1 Year Ago
Fix missing player in volume fog scene Batch component callbacks nicer
1 Year Ago
Tags show differently depending on whether they're inherited or not
1 Year Ago
Added OnTagsChanged, tags cascade to child objects
1 Year Ago
DecalRenderer component assumes we're using the new decal shader, has some settings Add decal test scenne Add some simple decals Add decal prefab
1 Year Ago
AnimatedModelComponent => SkinnedModelRenderer, ModelComponent => ModelRenderer
1 Year Ago
.gitignore: don't ignore shader_c Add sprite.shader_c
1 Year Ago
Remove all these test particles from triggers scane
1 Year Ago
Custom particles (#80)
1 Year Ago
Moved copy/paste component stuff. Can right click GameObject inspector to paste component as new. Accept mouse event when opening context menu for component sheet to prevent passthrough. Set accepted on a bunch of OnContextMenu stuff to prevent passthrough. Add undo support / edit log for removing a component.
1 Year Ago
Copy Component/Paste Values/Paste As New Undo Support Use EditLog Merge pull request #60 from Facepunch/copy-paste-components Copy Component/Paste Values/Paste As New
1 Year Ago
Nicer Task handling for GameObject/Component
1 Year Ago
GameObject networking foundation https://docs.facepunch.com/s/sbox-dev/doc/networking-multiplayer-kaVboe3yRD
1 Year Ago
Add GameObject.GetOrAddComponent<T> (#78) * Add GetOrAddComponent<T> * Behave more like EntityComponentSystem.GetOrCreate
1 Year Ago
Fix Collider component not cleaning up its OnTagsChanged event
1 Year Ago
VR component cleanup, update VR test scene - Renamed components to better reflect their functions, dropped Component suffix - Drop update types - I can't think of a reason why you *wouldn't* want these to update constantly, but feel free to tell me if I'm being dumb - Comment everything for when our editor UI shows this stuff
1 Year Ago
Expose render/exclude tags to CameraComponent
1 Year Ago
Tracked pose component has "Use Relative Transform" property
1 Year Ago
Added ability to create scripts from a template (sbox-scenestaging/issues/8) https://files.facepunch.com/tony/1b1811b1/sbox-dev_YEq525Gg0s.mp4
1 Year Ago
GameObjectNode is editable
1 Year Ago
Add support for moving multiple selected GameObject nodes in the hierarchy
1 Year Ago
Use fixed position when opening component context menu with the button It just feels slightly better this way
1 Year Ago
Component headers can be dragged into control slots
1 Year Ago
Make sure all our menu popups have a parent, make them stick to the screen their parent is on
1 Year Ago
ComponentList: Open menu on same screen as GameObjectInspector (sbox-scenestaging/issues/61)
1 Year Ago
Add Setclass to PanelComponent
1 Year Ago
Make PanelComponent partial (whoops)
1 Year Ago
Add some shorthand methods for PanelComponent
1 Year Ago
Keep selected object when starting play mode (sbox/issues/1340)
1 Year Ago
Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12)