branchsbox-scenestaging/maincancel
471 Commits over 427 Days - 0.05cph!
Remove drag tags when dropping into scene
Collider uses new shape.Tags
Dragging objects into the scene uses physics traces instead of scene traces
Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4)
Basic skeletal pose component - only works with Alyx hands, needs some more thought
https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png
Remove unused UseRelativeTransform from tracked pose component
Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48)
Fix GameObject/Component references not filling in disabled objects
Make name unique when duplicating (ctrl+d)
Make ID's unique when pasting
Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39)
Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33)
Temporary group header in componentsheet
Move Static to Collider - fixes sbox-scenestaging/issues/28
Add GetAttachment method to AnimatedModel (#29)
* Add GetAttachment method to AnimatedModel
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Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com>
Adding play and stop event (#49)
This events has triggered when the scene is started or stopped.
Fix possible NRE on startup from cookies (?)
Can debug draw Scene.PhysicsWorld with physics_debug_draw
Add Move Up/Move Down to component context menu
Add button to component header for context menu
Fix unused context menu eating a mouse click
Scene hierarchy selection adds to edit log
Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing
Make component list scrollable
Don't clear selection when selecting empty GameObject field in inspector Fixes #1329
Inspector remembers if components were minimized using a cookie (sbox/issues/1328)
Squash commit of VR components from vr branch
Add TextRenderer component
Updated DecalComponent, also moved it out of the Light folder
ComponentTypeSelector: add "New (x) Component..." option that creates component from query
Listen for addon config updates, update collision rules
Load collision rules from current game package
Add AnimatedModel.Set
Ik placeholder
GameObjectControlWidget shows the full GameObject path
Add ITintable
Fix errors when trying to Set animated model parameters when no SceneObject exists
Update bloom defaults
Fog scene
Fix NRE
Fix exception whe ncopying
Remove debug
Fill out menu screen slightly
People want to do new GameObject, not GameObject.Create. They get confused and angry.
Reposition collider when updating
Add sliders to ScreenPanel
Scene menu
Load menu scene on startup
Fix oob exception if delete a bunch of children in update
Fix particles updating using RealTime instead of Time
Fix updating physicsbody position instead of keyframebody position
Return to menu on escape component
Fix ResourcePath being used instead of ResourceName for physics materials
CitizenAnimation EyeSource, LookAtObject tests
Rename ColliderBaseComponent to Collider, add ICollisionListener
SceneViewWidget ignore Camera.Ortho
Add alternate to SceneUtility.Instantiate
Add Orthographic options to camera component
Add Range to SpotLightComponent
Add ITriggerListener
https://files.facepunch.com/garry/284b5018-18e7-4b4c-a846-1851498c8955.mp4
Fix player controller body pitching
Add BaseComponent.OnComponentActivated, OnComponentDeactivated
CharacterController obeys IgnoreLayers
ParticleSystem checks control points are valid before using them
Trigger test scene
Add experimental/temporary ragdoll capabilities
GameTagsControlWidget is TagSetControlWidget, works on any ITagSet
Copy/Paste/Reset transform
GameTags implements ITagSet
Copy tags to sceneobjects and shapes
Add GameObject.Tags
Serialize Tags
Fix Transform lerping from World instead of local
Tag editor widget
Allow setting the position of a physics body
AnimatedModelComponent Footstep Event, DropObjectOnFootstep example component
Fix CameraPhysicsDebug start pos
Use BodyGroups selector (I hate this)
Move scenes out of root
Move components
Cleanup test scenes
Update the animation in the editor too!
Bone merge basics
Nicer bone merging
Threaded animation updates by default
Update particle scene