branchsbox-scenestaging/maincancel

471 Commits over 427 Days - 0.05cph!

1 Year Ago
Remove drag tags when dropping into scene
1 Year Ago
Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces
1 Year Ago
Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4)
1 Year Ago
Basic skeletal pose component - only works with Alyx hands, needs some more thought https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png Remove unused UseRelativeTransform from tracked pose component
1 Year Ago
Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48)
1 Year Ago
Fix GameObject/Component references not filling in disabled objects
1 Year Ago
Make name unique when duplicating (ctrl+d) Make ID's unique when pasting
1 Year Ago
Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39)
1 Year Ago
Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33)
1 Year Ago
Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28
1 Year Ago
Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com>
1 Year Ago
Adding play and stop event (#49) This events has triggered when the scene is started or stopped.
1 Year Ago
Fix possible NRE on startup from cookies (?)
1 Year Ago
Can debug draw Scene.PhysicsWorld with physics_debug_draw
1 Year Ago
Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click
1 Year Ago
Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing
1 Year Ago
Make component list scrollable
1 Year Ago
Don't clear selection when selecting empty GameObject field in inspector Fixes #1329
1 Year Ago
Inspector remembers if components were minimized using a cookie (sbox/issues/1328)
1 Year Ago
Squash commit of VR components from vr branch
1 Year Ago
Fucked it
1 Year Ago
Add TextRenderer component
1 Year Ago
Updated DecalComponent, also moved it out of the Light folder
1 Year Ago
ComponentTypeSelector: add "New (x) Component..." option that creates component from query
1 Year Ago
Listen for addon config updates, update collision rules
1 Year Ago
Load collision rules from current game package
1 Year Ago
Ik scene
1 Year Ago
Update IK functions
1 Year Ago
Footsteps scene
1 Year Ago
Add AnimatedModel.Set Ik placeholder
1 Year Ago
GameObjectControlWidget shows the full GameObject path Add ITintable Fix errors when trying to Set animated model parameters when no SceneObject exists Update bloom defaults Fog scene
1 Year Ago
Fix NRE Fix exception whe ncopying Remove debug
1 Year Ago
Fill out menu screen slightly People want to do new GameObject, not GameObject.Create. They get confused and angry.
1 Year Ago
Reposition collider when updating Add sliders to ScreenPanel Scene menu Load menu scene on startup Fix oob exception if delete a bunch of children in update Fix particles updating using RealTime instead of Time Fix updating physicsbody position instead of keyframebody position Return to menu on escape component
1 Year Ago
Fix ResourcePath being used instead of ResourceName for physics materials
1 Year Ago
Refactor
1 Year Ago
CitizenAnimation EyeSource, LookAtObject tests Rename ColliderBaseComponent to Collider, add ICollisionListener SceneViewWidget ignore Camera.Ortho Add alternate to SceneUtility.Instantiate
1 Year Ago
Add Orthographic options to camera component Add Range to SpotLightComponent
1 Year Ago
Add ITriggerListener https://files.facepunch.com/garry/284b5018-18e7-4b4c-a846-1851498c8955.mp4
1 Year Ago
Fix player controller body pitching Add BaseComponent.OnComponentActivated, OnComponentDeactivated CharacterController obeys IgnoreLayers ParticleSystem checks control points are valid before using them Trigger test scene
1 Year Ago
Add experimental/temporary ragdoll capabilities
1 Year Ago
GameTagsControlWidget is TagSetControlWidget, works on any ITagSet
1 Year Ago
Copy/Paste/Reset transform
1 Year Ago
GameTags implements ITagSet Copy tags to sceneobjects and shapes
1 Year Ago
Add GameObject.Tags Serialize Tags Fix Transform lerping from World instead of local Tag editor widget Allow setting the position of a physics body
1 Year Ago
AnimatedModelComponent Footstep Event, DropObjectOnFootstep example component
1 Year Ago
Fix CameraPhysicsDebug start pos Use BodyGroups selector (I hate this)
1 Year Ago
Move scenes out of root Move components Cleanup test scenes
1 Year Ago
Update the animation in the editor too!
1 Year Ago
Bone merge basics Nicer bone merging Threaded animation updates by default Update particle scene