branchsbox-ss1-scene/mastercancel

80 Commits over 214 Days - 0.02cph!

3 Hours Ago
player death sprite player death blood player death zoom/shake easy player death sprite diff 1 death sprite zombie celebrate
Yesterday
balance, reduce blood/coin overhead reroll attack speed status
Yesterday
balance, crown lava warning balance, remove crown etc early boss mystery box sprite/icon balance
7 Days Ago
tried to avoid overlapping lava exploder lava lava sfx
10 Days Ago
balance etc lava puddle
13 Days Ago
enemy homing bullet bullet drop reduce charmed enemy dmg status difficulty 1 player sprite bullet can bounce on bounds status icon data grenade shoot sfx set player diff 1 sprite
14 Days Ago
difficulty label colors more leaderboards lock button remember last difficulty show difficulty on pause menu easy player sprite some easy changes
15 Days Ago
boss charge redirect boss jump sprite some sfx etc camera shake difficulty ui difficulty button disable
16 Days Ago
more radius vfx charmed enemy bullets charmed spikes VfxOpacity elite spiker digging runner jump sprite elite runner jumping elite charger redirect boss jump shockwave tweak shockwave
17 Days Ago
homing tweak charmed zombies more charm stuff charm vfx, dash charm status charm dash flash color shield explode status shield charm upgrade shield charm radius vfx
18 Days Ago
spiker digging drop less healthpacks when some exist already boss hp bar shows amount, changed player info side elite spitter teleport elite spike homes a bit bouncing bullet
20 Days Ago
explosion force show run time while planner active change freezing balance charge difficulty runner jumping
21 Days Ago
hp info bar, change dash bar layout, etc simplify nametag homing and pierce interaction planner perk mystery box
22 Days Ago
zombie wander behaviour changed, prevent bunching up main menu tweaks use new transform properties kevlar now slows movespeed homing bullet upgrade bullet fire/freeze colors
2 Months Ago
update spritetools
2 Months Ago
achievements remove debug
2 Months Ago
update spritetools temp fix for spritetools error fix death screen
3 Months Ago
update spritetools remove LINQ use fix revive spawning update spritetools
3 Months Ago
items flicker before disappearing
3 Months Ago
fix leaderboard height
4 Months Ago
stat tests
4 Months Ago
cleanup Merge branch 'master' of sbox-ss1-scene
4 Months Ago
Update README.md
4 Months Ago
Update README.md
4 Months Ago
Create README.md
4 Months Ago
zombies_killed stat test
4 Months Ago
menu zombie json upgrader
4 Months Ago
Revert "send timesince relative as score" This reverts commit de75c3de691e3d2dabcd512a01e35b3ded3b0206.
4 Months Ago
fix charger flipX, show timer when game over send timesince relative as score fix gameover timer
4 Months Ago
Add leaderboard support
4 Months Ago
remove debug inputs
4 Months Ago
timer display changes
4 Months Ago
disable healing darts
4 Months Ago
menu, TimeSinceRunStart, anim tweak
4 Months Ago
pausing pause timer
4 Months Ago
No longer take ownership of Manager GameObject No longer take ownership of the GameObjects that shouldn't be owned by anyone Mark a bunch of client-side prefabs as Never Network Update Shadow Spawning and make them client-side. Reduces a ton of network load. Remove .wav files from ResourceFiles Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes Stop looping through every player and doing sqrt calculations for each individual sfx Don't network Current/Required Experience since it isn't shown to other players Don't run certain Spitter code on non-host EnemyBullets should only check collisions on host Don't update Hud on Time.Now, make fade in client-side Save game.scene after having it run the JsonUpgraders Sync attacking animation Broadcast Explosion animation for Exploder Fix Fade-In. Do it entirely thru CSS so UI doesnt rebuild every frame while fading. Update SpriteTools Move Player Nametags code into its own razor panel so it can update with Time.Now without updating everything else Hopefully fix most of the animation networking issues. Also fix sounds for other players not playing fix exploder spawn anim not playing Revert "Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes" This reverts commit db7cdf26e0ad0bc78e0db7eb4522f354ba22d927. fix sprite anims
4 Months Ago
flipX, some cleanup _deathScale, sfx networking tweaks remove SetFlipHorizontal
4 Months Ago
exploder fix
4 Months Ago
Fixed some poor logic 😅
4 Months Ago
DeathProgress no longer [Sync] var Thing networking changes Changed some [Broadcast] RPCs to [Authority] Added Singleplayer button to main menu
4 Months Ago
networking tweaks etc
4 Months Ago
update spritetools
4 Months Ago
font tweaks, fix fear dmg numbers font ui tweaks
4 Months Ago
Tiny ui and cursor styling
4 Months Ago
fade in, fix status icon hover enemy size variance more menu scene
4 Months Ago
main menu/pause wip
4 Months Ago
adjust UI padding and camera top bounds chat arrow polish
4 Months Ago
background wip bg color tweaks Merge branch 'master' of sbox-ss1-scene replace enemy ElapsedTime with TimeSinceSpawn delete unneeded textures
4 Months Ago
Clean up rubbish files Update .gitignore
4 Months Ago
shield vfx fix enemy damage without player source error update spritetools fix fire sprite limit # enemy death sfx per frame fix jank when player hit bounds fix boss nametag