branchsbox-tabletennis-vr/mastercancel

165 Commits over 426 Days - 0.02cph!

1 Year Ago
The game will end properly at 11 points. There's a few seconds between each point now too.
1 Year Ago
First draft at VR anchor editing. This is additive of any native playspace config you may have. https://files.facepunch.com/devultj/1b1311b1/sbox_3ErsfgO5pd.mp4
1 Year Ago
Fixed client prefs error, added button styling, defaulted paddle angle to 90
1 Year Ago
Paddle Hand is visible - can turn it off in client prefs.
1 Year Ago
Cleaned up game loop, cleaned up serve decisionmaking
1 Year Ago
Hacky hack for preventing the paddle sound playing twice locally
1 Year Ago
Initialize anchor to prevent runtime errors
1 Year Ago
Fixed anchor debug error
1 Year Ago
Add VrAnchor, started work on client anchor preferences.
1 Year Ago
Refactored paddle hit to include hit position, should fix sounds from non-local paddle impacts
1 Year Ago
Send a hint to the serving player if they fail to serve properly
1 Year Ago
Fix realm for returning the ball on a failed serve
1 Year Ago
Re-enable giving serving ball in game loop
1 Year Ago
Remove GetPaddleSound
1 Year Ago
Calculate drag properly, remember that we use kg/in³ and in/s² - fuck knows how what I was doing before worked in the slightest, this feels much better Bounce a bit higher Only use this paddle sound, it's cooler
1 Year Ago
Do anchor later
1 Year Ago
Default Paddle Angle to 0 Client prefs will update paddle angle successfully
1 Year Ago
Fixed error on load with hand materials, fixed up hold position on right-handed serve
1 Year Ago
Remove UnitAttribute, renamed Flip Hands to Left-Handed, add MinMax and Step to PaddleAngle
1 Year Ago
Cleaned up hand switching, add save button to prefs
1 Year Ago
Remove hacky velocity code, set up ball velocity and angular velocity from hands
1 Year Ago
Support hand switching for the paddle
1 Year Ago
Send client prefs update when a value changes
1 Year Ago
Add ray helper for client preferences window, minor fixes.
1 Year Ago
Whoops, left that out
1 Year Ago
Implement IHoldable, VrPlayerHand, very much a WIP Simplify InGrip, InTrigger - simulate input to drop held entity if we can. Delete FocusWorldPanel, it's unused Set up client preferences system Clients save the data as a cookie. When the game starts up the client informs the server of their preferences. Ideally this'll be good for flipping the paddle hand, changing the paddle angle and adjusting the VR anchor. Work on ClientPreferencesWidget Set up WorldInput ray Gut out the ServeHand so stuff still compiles Set up PaddleHand, ServeHand to use VrPlayerHand Fixed up paddle ownership Kill off IHoldable, removed more useless code Fixed serve hand anim Toggle ClientPreferences widget with joystick press Hand rewrite, client prefs
1 Year Ago
Keep cleaning / refactoring, keep game logic seperated from everything else, isolate RPCs for future lag comp
1 Year Ago
Tidy up, remove any concept of serverside balls, isolate all physics logic to its own class
1 Year Ago
More sync fixes, got a better idea though Adjust networking even more, this is very playable now, but I think I can still do better Don't bounce on carpet, scale bounce sound w/ velocity
1 Year Ago
Client decides when it wants to take control, various other desync fixes Haptic feedback when hitting ball
1 Year Ago
Make the ball completely clientside with a backing server entity for sync, make all of serving clientside too
1 Year Ago
Add tt_togglespectator cmd
1 Year Ago
Remove debug BallSpawnThrowResponse
1 Year Ago
Quick hack to update client values to server values when authority changes to you
1 Year Ago
Fixed DebugPhysicsTest
1 Year Ago
Pack our ball velocity into the usercmd as well so the server/other client can take it over
1 Year Ago
Properly fixed up paddle hit / ball bounce reporting
1 Year Ago
Fixed SinceLastHit never being set on the server
1 Year Ago
Sort out VR serving
1 Year Ago
Fix nametag rotation in VR Server and other clients know about ball bounces and paddle hits
1 Year Ago
Delete active pawn if we're becoming a spectator Upped maxplayers Wrap debug code around DebugBallPhysics
1 Year Ago
Cleanup, decreased spectator fly speed
1 Year Ago
Add SpectatorPawn, SpectatorCamera, assign player as spectator if teams are full.
1 Year Ago
Alternating client authoritative networking * Implement an alternating client authoritative model - whichever clients side of the table the ball is on gets complete authority over the ball position and velocity. * Physics are simulated entirely on the current authoritative client now. Pack the ball position into the UserCmd and the server sets the ball entity's position so the other client can see it and takeover when authority switches. * Substep the physics at fixed(ish) 0.005ms steps within FrameSimulate's delta time, each step moves the ball and checks against the paddle sweep. This may be unconventional but it gives us a perfect result and never misses. * Fix paddle collision sometimes sending the ball backwards because of a negative velocity length, added an abs.
1 Year Ago
Parse HMD rotation and show it on the head model
1 Year Ago
Increase drop ball threshold for grip
1 Year Ago
BallPhysics in server tick temporarily
1 Year Ago
Upped decibels on most of the sounds
1 Year Ago
Cleanup, fixed inverted finger presets, knuckles users rejoice
1 Year Ago
Remove physics hack