branchsbox-towns/mastercancel

43 Commits over 183 Days - 0.01cph!

33 Days Ago
Playing around with shaders for the terrain Forgot to save a material WIP editor improvements (now has a UI and can delete entities as well as move them) Update Towns.Common Implement spawn tool Implement the turret test NPC
45 Days Ago
Update Towns.Common Hide some UI in the editor Different icon for oak wood
46 Days Ago
Update Towns.Common and fix up inventory code
51 Days Ago
Add new tree
52 Days Ago
Don't show red interaction with depleted nodes
52 Days Ago
Add a reload_ui command to fix the UI after hotloads Hide interaction UI when not playing Show current level and progress on skills UI Show when you don't meet the level requirement to interact with resource nodes Just pushed all of this stuff live
52 Days Ago
Update Towns.Common and Towns.Data again Update Towns.Data for SkillDef Initial UI for skills
53 Days Ago
Fix chat immediately closing sometimes Hide chat UI in menus Update Towns.Common and Towns.Data Update code to use a shared ResourceNode entity instead of a different class per type
53 Days Ago
Loading screen when connecting and joining to a server
53 Days Ago
Server connect screen clean up
53 Days Ago
Fix game metadata loading racing the HUD creation (no more empty crafting window)
56 Days Ago
Compile fixes
4 Months Ago
Fix compile errors
6 Months Ago
Fix not being able to connect to the server anymore (due to increased strictness serverside)
6 Months Ago
Add campfire entity Double click placeable items to start placing them, press E to confirm or Tab to cancel Add the wood wall entities in
6 Months Ago
Namespace UI code under Towns.UI Fix possible exception in DestroyEntityDeferred Custom dev camera Dev cam (F2) now supports moving world entities around
6 Months Ago
Update common Add support for chat channels
6 Months Ago
Add dummy handlers for interaction start/stop to get rid of the error popup
6 Months Ago
Remote players now animate when moving around
6 Months Ago
Double click to craft Fix NRE in chat if you open it and dont type anything Show your items in the inventory window too
6 Months Ago
Swap all entity colliders to cylinders instead of capsules, tigtened up a bit too Fix window X not closing the window Crafting window (display only - doesn't actually craft yet) Update common and data
6 Months Ago
Handle inventory full notifications and a little cleanup
6 Months Ago
Window defaults to closed, tweak map lighting a bit since things look quite dark
6 Months Ago
Fix compile error
7 Months Ago
✕ is a better X
7 Months Ago
Add a window component WIP inventory display WIP action bar (currently has a button to toggle the inventory)
7 Months Ago
Add support for tooltips
7 Months Ago
Avatars now shown in chat Animation tweaks Yoink the camera input and nameplates from sbox-mmo
7 Months Ago
Add inventory notifications UI to show items that are obtained
7 Months Ago
Hook up clientside inventory handling Add Towns.Data
7 Months Ago
Support interacting with entities such as the resource nodes Simple UI that shows interactions you can make when looking at interactable things Spawn player in walk mode and make it more reliable
7 Months Ago
Update Towns.Common for new serializers
7 Months Ago
Fix new compile error
7 Months Ago
More appropriate chat panel
7 Months Ago
Set up collisions on resource nodes
7 Months Ago
Get chat working
7 Months Ago
Lerp remote player movements
7 Months Ago
Updates to get things working Hook up the player entity kind of so you can see other players now Hook up a dummy spawn point entity to stop that missing prefab error
7 Months Ago
Use Sandbox.WebSocket instead of the raw .NET one
7 Months Ago
Updates
7 Months Ago
Mostly working floating world origin
7 Months Ago
Fix seams between chunks Add distance fog Fix lighting weirdness Get player movement working DebugInfo panel
7 Months Ago
Initial commit