branchsbox-towns/mastercancel

27 Commits over 30 Days - 0.04cph!

Yesterday
Update common Add support for chat channels
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Yesterday
Add dummy handlers for interaction start/stop to get rid of the error popup
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Yesterday
Remote players now animate when moving around
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Yesterday
Double click to craft Fix NRE in chat if you open it and dont type anything Show your items in the inventory window too
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Yesterday
Swap all entity colliders to cylinders instead of capsules, tigtened up a bit too Fix window X not closing the window Crafting window (display only - doesn't actually craft yet) Update common and data
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Yesterday
Handle inventory full notifications and a little cleanup
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Yesterday
Window defaults to closed, tweak map lighting a bit since things look quite dark
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Yesterday
Fix compile error
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14 Days Ago
✕ is a better X
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14 Days Ago
Add a window component WIP inventory display WIP action bar (currently has a button to toggle the inventory)
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14 Days Ago
Add support for tooltips
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15 Days Ago
Avatars now shown in chat Animation tweaks Yoink the camera input and nameplates from sbox-mmo
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16 Days Ago
Add inventory notifications UI to show items that are obtained
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16 Days Ago
Hook up clientside inventory handling Add Towns.Data
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18 Days Ago
Support interacting with entities such as the resource nodes Simple UI that shows interactions you can make when looking at interactable things Spawn player in walk mode and make it more reliable
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20 Days Ago
Update Towns.Common for new serializers
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28 Days Ago
Fix new compile error
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29 Days Ago
More appropriate chat panel
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29 Days Ago
Set up collisions on resource nodes
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29 Days Ago
Get chat working
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29 Days Ago
Lerp remote player movements
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29 Days Ago
Updates to get things working Hook up the player entity kind of so you can see other players now Hook up a dummy spawn point entity to stop that missing prefab error
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31 Days Ago
Use Sandbox.WebSocket instead of the raw .NET one
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31 Days Ago
Updates
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33 Days Ago
Mostly working floating world origin
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33 Days Ago
Fix seams between chunks Add distance fog Fix lighting weirdness Get player movement working DebugInfo panel
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35 Days Ago
Initial commit
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