branchsbox-twinstick/maincancel

58 Commits over 122 Days - 0.02cph!

6 Months Ago
Fixed being able to boost when dead
6 Months Ago
Fixed initial rotation delay for projectiles
6 Months Ago
Fixed UI absolute/relative issues
9 Months Ago
Adjustments to boost mechanic
9 Months Ago
Bullets point towards lerped direction, not raw input
9 Months Ago
Fixed projectile collisions being funky, disable main collider properly
9 Months Ago
Implement haptics for shooting Trigger haptics when taking damage
9 Months Ago
Start on pickup system, refactor shooting a bit to support haptics
9 Months Ago
Shield effects tint based on its current power
9 Months Ago
Use controller color for player's world panel
9 Months Ago
Add Rick's spaceship model
9 Months Ago
Fixed bullets colliding with dead players, collision problems w/ players
9 Months Ago
Don't show health bar if at max
9 Months Ago
Add ability to scope input hints https://files.facepunch.com/devultj/1b1811b1/sbox-dev_05o2cfn6aa.png
9 Months Ago
Add player damage FX, health bar
9 Months Ago
Add TryUnstuck to Player movement
9 Months Ago
Don't use 4 players lol Refactor projectiles to not require a collider
9 Months Ago
Add GameStateManager.PlayerCount for debug
9 Months Ago
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
9 Months Ago
Extend projectile lifetime when a shield deflects
9 Months Ago
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
9 Months Ago
Refactor shields to be directional, 90 degree angle coverage
9 Months Ago
Add shooting hint Add input hints for all mechanics
9 Months Ago
Add player name panel
9 Months Ago
Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
9 Months Ago
Minor fixes, can't shoot while shield is up
9 Months Ago
.sbproj cleanup
10 Months Ago
Fix menu glyph/input
10 Months Ago
Add ability to toggle between twinstick movement and face-velocity movement
10 Months Ago
Don't start the game automatically when everyone's ready, let them press a button
10 Months Ago
Add boost thrusters to player
10 Months Ago
Shield is continuous instead of toggle Use other speeder model Re-add ship exhaust FX (lost them somehow)
10 Months Ago
Add shield effects
10 Months Ago
Add particle to bullet projectile & player exhausts
10 Months Ago
Add OnPlayerSpawned event Can reflect projectiles off shield components
10 Months Ago
Use RangedFloat for ShieldComponent bounds, add twinstick_debug_shields Add twinstick_debug_health Hook up respawn if RespawnTime > 0, on respawn, move player to spawn using PlayerSpawner
10 Months Ago
Add some Actions to ShieldComponent
10 Months Ago
Add basic damage system, IDamageListener Add ShieldComponent, reject damage if shield is active
10 Months Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
10 Months Ago
Fixed laser shooting sound path
10 Months Ago
Use FP4 ships
10 Months Ago
Control player colors from PlayerManager instead of multiple times in multiple places
10 Months Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
10 Months Ago
Projectile collision event, projectile damage, health component
10 Months Ago
Paint highlight outline on players instead of tinting them
10 Months Ago
Folder restructure
10 Months Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
10 Months Ago
Add shooting sound
10 Months Ago
Set player color based on player id, ready up will only scope input up to the max controller count
10 Months Ago
Add CameraManager script that tries to keep all active players on the screen