branchsbox/1762-fixcancel

5 Commits over 0 Days - ∞cph!

1 Hour Ago
Scene changing working again nicely. Use DisconnectScope() when clearing scene/disconnecting on play mode exit to keep other clients functioning properly
Today
Need to confirm scene load, to call OnJoined again appropriately
Today
Don't forget to initialize NetworkObjects array
Today
Networked scene change rewrite - much cleaner approach
Yesterday