branchsbox/actiongraph/diagnostics-cleanupcancel

6 Commits over 0 Days - ∞cph!

2 Months Ago
Update Facepunch.ActionGraphs Get rid of hack to re-use action graphs between game and tools Add SourceLocation to action graphs, fix caching Show action graph diagnostics in main console, like C# errors Update AssertNoGraphErrorsInScene test
2 Months Ago
Fix possible error when editing action graphs within sub-objects Scene ref node handles !IsValid better Serialize destroyed GameObject / Component references as null Update Facepunch.ActionGraphs Get rid of hack to re-use action graphs between game and tools Add SourceLocation to action graphs, fix caching Show action graph diagnostics in main console, like C# errors Update AssertNoGraphErrorsInScene test
2 Months Ago
Update Facepunch.ActionGraphs Get rid of old hack to re-use ActionGraphs between tools and game Serialize invalid Components / GameObjects as null Don't call PostDeserialize multiple times for child objects Keep track of source resource for ActionGraph instances Also fixes case where prefab ActionGraphs wouldn't get cached properly Improved inspecting experience with ActionGraph stack traces * Include source location in stack trace * Opens the containing scene / prefab when inspecting an ActionGraph stack row Include ActionGraph diagnostics in console Graphs need to be loaded at least once for it to know about them Update AssertNoGraphErrorsInScene test case We were double-counting prefab ActionGraphs before Update Facepunch.ActionGraphs More precise ActionGraph caching / simplify SourceLocation Fix scene ref nodes breaking if not compiled immediately Fix access control error for custom GameResources Remove log Update Facepunch.ActionGraphs Make sure action graph debugger inits immediately Fix possible error when saving GameResource action graph Shorter ActionGraph diagnostic message category Update cached ActionGraphs when re-deserializing GameResources
2 Months Ago
Fix access control error for custom GameResources Remove log
2 Months Ago
Update Facepunch.ActionGraphs Get rid of old hack to re-use ActionGraphs between tools and game Serialize invalid Components / GameObjects as null Don't call PostDeserialize multiple times for child objects Keep track of source resource for ActionGraph instances Also fixes case where prefab ActionGraphs wouldn't get cached properly Improved inspecting experience with ActionGraph stack traces * Include source location in stack trace * Opens the containing scene / prefab when inspecting an ActionGraph stack row Include ActionGraph diagnostics in console Graphs need to be loaded at least once for it to know about them Update AssertNoGraphErrorsInScene test case We were double-counting prefab ActionGraphs before Update Facepunch.ActionGraphs More precise ActionGraph caching / simplify SourceLocation Fix scene ref nodes breaking if not compiled immediately
2 Months Ago
Update Facepunch.ActionGraphs Get rid of old hack to re-use ActionGraphs between tools and game Serialize invalid Components / GameObjects as null Don't call PostDeserialize multiple times for child objects Keep track of source resource for ActionGraph instances Also fixes case where prefab ActionGraphs wouldn't get cached properly Improved inspecting experience with ActionGraph stack traces * Include source location in stack trace * Opens the containing scene / prefab when inspecting an ActionGraph stack row Include ActionGraph diagnostics in console Graphs need to be loaded at least once for it to know about them Update AssertNoGraphErrorsInScene test case We were double-counting prefab ActionGraphs before