branchsbox/actiongraph/propertysystemcancel

8 Commits over 0 Days - ∞cph!

34 Days Ago
WIP, probably scrapping this
35 Days Ago
Test dynamic properties get cleaned up when object is destroyed
35 Days Ago
Fix dynamic properties referencing game objects / components
35 Days Ago
Tweak dynamic properties serialization Failing GameObject dynamic property serialization test
35 Days Ago
Make IGameObjectDestroy internal for now Add IGameObjectSerialize scene events (internal) Dynamic property serialization
35 Days Ago
Add IGameObjectDestroy scene event Started on #1773 Dynamic properties API tweaks Dynamic properties tests Basic get / set node Some dynamic property documentation Dynamic property cloning tests
36 Days Ago
Add IGameObjectDestroy scene event Started on #1773 Dynamic properties API tweaks Dynamic properties tests Basic get / set node
38 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756 * Clean up game object / component reference serialization Add IGameObjectDestroy scene event Started on #1773