branchsbox/addon-managercancel
18 Commits over 0 Days - ∞cph!
Fix ScrollArea canvas background not transparent
AddonConfig annotations
DisplayInfo has Order and Browsable properties
PropertySheet handles grouping, browsable( false ), description and ordering
Make tooltips suck less
Addon Editor rebuild when addon config is probably a new object
Fix console object conversion
Addons use CodePath, HasCode from config
Opening console stack only needs single click
Queue to dispose Qt's smart pointer objects in the main thread
Added Rect.Contract methods to match .Expand
Fixed NRE in DisplayInfo
Remove Tools menu
Added Widget.LocalRect, ScreenRect, Width, Height
Added initial help page to addon switcher
Update local games list when local addons change
.addon file upgrading, saving
Addon right click > open folder
Fix load addon gamemodes not loading
Indicate that addon has an old schema and upgrade is available
Asset browser mod filter obeys active status
Delete addons.json
GetAllModsCount can return only active mod count
Add Asset.AbsolutePath
Don't dump a tools_asset_info.bin into each addon
Save tool settings and autosave in .source2 folder
Asset absolute paths
Update .gitignore
Asset System enable/disable mods when adding/removing
Trim all this vwatch shit
Trim some P4 shit
Rebuild asset browser controls when mod count changes
Asset system will add new assets from added folders
Addon remove option works
Can change active status
filesystem.RemoveSearchPaths accepts a wildcard pattern
Remove mod_* searchpaths when adding addon paths
Actually add new addons
Native reads new .addon format, can add addons without restarting
Added Rect corner accessors
Force scrollarea background to transparent
Addon list
Server addon loading
Rename AddonConf to LocalAddon
Clean up logging
Add a repeat counter on console message repeat
Addon Config, Solution Folders
DataModel tooltip, statustip, selection
TextEdit.GetAnchorAt
Clickable objects in console
Asset List filtering
Start organising for addon manager