branchsbox/ao-on-lighting-passcancel

11 Commits over 31 Days - 0.01cph!

37 Days Ago
[Pick] Bind RenderAttributes.SetParent, this is a method to pass arguments around that doesn't involve overriding/copying, this fixes not being able to set render attributes properly in child cameras like editor viewport, needs wide testing but should be fine, also fix looking for parent attributes on the attribute chain used on the pipeline Remove SSAOEnabled, just needs a ref if DynamicAmbientOcclusionPP is initialized
37 Days Ago
Update shaders with AO on lighting pass
37 Days Ago
Check for SSAOEnabled
37 Days Ago
Internal HookAfterDepthPrepass Darken AO texture since we're compositing to ambient lighting properly now
38 Days Ago
[Pick] Add SceneCamera.InternalAttributes for things that should never be overriden [Pick] Add RenderAttributes.Remove [Pick] Child cameras in UpdateSceneCamera also gets parent camera attributes Remove renderhook hack on AmbientOcclusion, just pass attributes directly
42 Days Ago
Blend aoproxies and ssao
42 Days Ago
Handle DynamicAmbientOcclusionPP enabling/disabling for mark
48 Days Ago
WIP - change from scene to camera attribute var in AmbientOcclusiion.cs (WIP - other bits of test left in comments while trying to get this complete, just need to determine when PP AO is enabled back to pipeline)
51 Days Ago
AO texture format changed to A8 ditto
52 Days Ago
OnRenderDepthPrepass on SceneCamera
52 Days Ago
Add AfterDepthPrepassHooks, make AO composite to lighting rather than blitting to screen