branchsbox/arealightscancel

14 Commits over 0 Days - ∞cph!

Yesterday
Use HDR fog clipmaps https://i.imgur.com/0HtWKID.png
Yesterday
Clamp L of rect and sphere so that it can intersect ground
Yesterday
Only light the front of the light_rect on vrad
Yesterday
Separate diffuse and specular rays for rects, get it working nicely on volumetric fog too
Yesterday
Remove old now-unused ComputeDirectLighting_SingleLightFastPath and refactor DoLightShape, changes on dynamic volumetric fog
Yesterday
Rectangular lights, cleanup More cleanup, keep both disc and rect paths, baked light support for rects
2 Days Ago
Area light dynamic volumetric fog support
3 Days Ago
Disc Light prototype
4 Days Ago
added light rect editor icon https://files.facepunch.com/louie/1b1611b1/sbox-dev_txMYDqSXVV.png
4 Days Ago
Fix bounds of baked lights and don't cast rasterized shadows if light is an area light
4 Days Ago
light_capsule editor model
4 Days Ago
Indexed baked light support for area lights
5 Days Ago
Add CapsuleLightEntity, pass extra light parameters properly Do custom NdotL computation for capsule lights Volumetric light for vrad Cleanup
7 Days Ago
Sphere light prototype Tube light prototype Data structures for light shapes