21 Commits over 0 Days - ∞cph!
Fixed chest bodygroup name
Jump & land animations + changed bindPose to have root_ik Z=0
Added tint mask to citizen_skin, removed mouth material
Updated N/NE/E/SE/S walks
Refined AO capsules + individual finger ones
Merge branch 'citizenv2' of sbox into citizenv2
Updated Trainers to fit new Citizen rig
Updated Workboots to fit new Citizen rig
Updated Hardhat to fit new Citizen rig
Remove physics hull from hardhat (causing visibility issues)
Updated Wooly hat to fir new Citizen rig
Updated Beret to fit the new Citizen rig
Updated Security Helmet (with and without strap) to fit new Citizen rig
Workboots compile
Updated Tophat to fit new Citizen rig
Updated Cap to fit new Citizen rig
Updated Woolyhatbobble to fit new Citizen rig
Updated Leather cap (with and without badge) to fit new Citizen rig
Updated Uniform hat to fit new Citizen rig
Updated Service hat to fit new Citizen rig
Updated femalebun to fit new Citizen rig
Updated male hair 02 to fit new Citizen rig
Updated trousers to fit new Citizen rig
Updated longsleeve shirt to fit new Citizen rig
Updated Tracksuit to fit new Citizen rig
Updated Shorts to fit new Citizen rig
Updated Labcoat to fit new Citizen rig
Updated Jackets (hoodie and tuxedo) to fit new Citizen rig
Updated HeavyJacket to fit new Citizen rig
Updated Shoes to fit new Citizen rig
Merge branch 'citizenv2' of sbox into citizenv2
Working IK on the legs, animgraph updates, fixed look chains, etc.
Fixed axis drifting on constraints + separate cycle resets on noclip entry/exit repeats
Implemented noclip in/out transition states
Fixed unwelded vert in knee
Halved new loops, tweaked skin weights, stripped off "Citizen@" off of all animation names to make everything cohesive
Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids
Removed colour from skin to allow for better tinting
More puzzling animgraph shenanigans
Citizen V2: animgraph work, AO proxy data