branchsbox/devmenucancel

23 Commits over 31 Days - 0.03cph!

2 Years Ago
Unbreak styling Autogen slug Use game addons as default target path Return enum for creation result
2 Years Ago
Addon creator Add basic dev menu Dev button in nav Sidebar nav Sidebar is org list Org overview Add games/maps to toolbar Minor stuff Adjust main nav icon Org games Org maps Cleanup Update layout Minor adjustments Move select org to left, create buttons to right Org settings Tweak styles Adjust layout/navigation Create addon page Create org page Bit of cleanup Science experiments Cleanup Addon settings pages Style tweak Organize a bit, edit map page Map settings form Consolidate map/addon setting pages These don't need to be navigators Undelete that woops Cleanup/fixes/better naming Conditionals for map/gamemode specific form rows Content downloads tab Set package we're editing Navigate to description when editing different content Don't like that Add Account.Organizations, rename property to match api response List player orgs, allow select and show content from that org Match property name to api response object Org game icon navigates to game screen Clone addon from github or ident Implement gamemode creation menu Add newly created addon to addon paths Remove debug log Show a note when hovering form rows Tweak styles Minor adjustments Cleanup, creation errors, creation success page Cleanup Simple style for success page Create addon in {targetpath}/{shortname}, make it obvious where addon will go Check shortname length and more directory validation Lowercase and underscores only, form notes Button to cancel download Local addon browser, warn when unmounted addons exist Cleanup Simplify, hide org sidebar Assert menu Redesign addon creator, make it its own page Strip away org shit for now Minor adjustments Fix busy overlay
2 Years Ago
Fix busy overlay Error label, fix success redirect path
2 Years Ago
Assert menu Redesign addon creator, make it its own page Strip away org shit for now Minor adjustments
2 Years Ago
Cleanup Simplify, hide org sidebar
2 Years Ago
Better implementation of vh, vw, vmin, vmax GenericGameData fgd autogen Delete IModelGameData, Add ModelDoc.GenericGameData Attribute PushRootLength & cleanup font scaling Simplify to YogaValue.Point Move door_sounds modelgamedata to c# Move prop_data to c# Update models_gamedata.fgd Move explosion_behavior to c# More strict usage for AutoGenerate, FGDType and BitFlags attributes Classes can dictate their own FGD type via FGDTypeAttribute (So you don't have to put the attribute on every property every time) Rename ParticleAttachment fields to be consistent FGDWriter can output classes as "choices" selector in tools This is a workaround to be able to use strings as data in fgd choices type, which c# enums do not allow. Move 'particle' (particles_list) modelgamedata to c# Cleanup Fix Model.GetData<>() not working with structs ModelBreakPiece works with Model.GetData<>() Obsolete Model.GetJson, GetData(str), HasData(str) Update ModelExtension.cs FGDWriter can use ComponentModel.DisplayName & JsonPropertyName Attributes ComponentModel.DisplayName replacing Property.Title JsonPropertyName replacing Property.Name If a class as no properties with [Property] attribute, all properties will be exported to .fgd Delete ParticleAttachmentType Switch ModelGameData back to JSON for deserialization Update BasePathNode.cs Remove no longer needed interop methods Fix missing 'using' in FGDWriter Added Model.TryGetData<> Hammer: Fix RT baked lighting preview Temp disable multiview rendering to fix VR rendering until we fix VR shaders Fix build Merge pull request #71 from Facepunch/vh-vw3 Better implementation of vh, vw, vmin, vmax MaterialEditor: Add shader name filter to shader select window https://files.facepunch.com/layla/1b3011b1/rX2gBhg9xh_Trim.mp4 Citizen/animgraph: VR fully overrides arms + voice float + etc. Hook up client voice level to standard player animator Citizen/animgraph: unhooked new Choice node as it's causing a strange, menu-only animation playback bug Remove TextShadow material & shader Update skia Draw TextShadow as part of the text render Relocate thirdparty dlls Add css text-stroke-width, text-stroke-color (borderline standard) Fix NRE in NavigatorPanel Placeholder for generating label textures in background, need to handle -r_max_device_threads errors though Hammer: Add Export Encoding option like dota hammer has (defaults to binary) https://files.facepunch.com/layla/1b3011b1/sbox_IOAvqzZWdo.png Don't allow ExplicitLayout structs TextStroke cascades Fix text shadow offset being wrong Tweak leaderboard styles Fix empty lobby list growing forever Glass refraction shader https://files.facepunch.com/ognik/1b3111b1/2021-10-02_59-43-2beec8f1-334a-4df6-af4c-af0b53d4dc0c-fM2vuVbJ.mp4 If text-stroke-color is not set default to color Add `text-stroke <length> <color>` shorthand NetRead.ReadObject: read floats correctly Fix tools_sprite properly instead of a workaround, fixes rendering them in material editor Fix locale on CQSliderControl Allow static array initializers Account for viewport offset for glass refraction Add emission boost slider to glass Added glass zoom, added transparency to glass, improved viewport offset, added glass blur https://files.facepunch.com/ognik/1b3111b1/2021-10-23_47-35-9fb418c6-5735-4570-a124-9c535f6056a2-jGHbEtdN.mp4 Don't blur out the glass color Fix crash when trying to reload surface assets when there's no physics world Only trigger warning once if we are using an unsupported VR controller Refactor shaders to fix VR Fix typo Add opaqueness slider to glass, opacity scale now works, hide framebuffer in tool view Ability to add a dirt/overlay to glass Adjust timeout limit for shader ci job low wooden fence - ao fix and collision fix Merge branch 'master' of sbox Allow color/model tint to work in glass Add SceneObject.WantsFrameBufferCopy Added documentation for SceneObj.WantsFrameBufferCopy FGDTypeAttribute can now provide choices to fgd properties Attribute suffix for ModelDoc attributes security shutters - changed painted roller curtain to reduce visual noise on mask Merge branch 'master' of sbox Fix recent changes Add PhysicsGroup.Bodies and PhysicsWorld.Bodies Add PhysicsGroup.Joints and PhysicsBody.Shapes Compile tools_encode_environment_map.vfx security shutter - removed edge bevel on sides - added back faces to curtain rather than backface shader Merge branch 'master' of sbox Security shutter - fixed painted skin having wrong metal map assigned Compile shaders hammer is complaining about Make ParticleAttachment public Hammer.Skip works for enum fields Engine's string to particleattachment type supports string numbers Model.GetData<>() supports deserializing to enums ModelParticle class uses ParticleAttachment enum Merge ModelDoc.ListAttribute into ModelDoc.GenericGameData, and rename it to ModelDoc.GameData Demote Model.TryToGetData()'s error to a warning Update base_modeldata.fgd wooden fences - possible fix for player shape getting stuck on edge of col shape Merge branch 'master' of sbox Add timeout-minutes to the core job descriptor as well Set TransmitType.Always in GameBase Fix newlines rendering as a square in dropshadows security shutter- fixed tiling not working Merge branch 'master' of sbox Merge pull request #75 from Facepunch/modeldoc-fgdgen Basic FGD Autogen for ModelDoc Update base.fgd Cleanup FGDWriter Make Hammer.Skip for entities not inherited ModelDoc: Proper previews for compiled GenericGameData nodes Fix shaders Add Package.CanEdit Multiline TextEntry Can change game's name and description Tweak TextEntry up/down when multiline Introduce TextureBuilder.WithUAVBinding() Allows compute shaders to use textures Dont automatically set vr_multiview_instancing and disable forcing it off Fix Texture3D, TextureArray and TextureCube not actually being their respective texture types Fixed a minor issue with ModelDoc GameData previews CMapListService no longer returns _bakeresourcecache.vpks in the list Fixes _bakeresourcecache files appearing in ModelDoc's preview map selector, possibly other places too Flag old envmap indices as unused Fixed cached attachment transforms not updating for a frame or two around entity creation Fixes single-fire particles in Entity.ClientSpawn attached to an entity attachment spawning at map origin Fixed ModelDoc particle previews ignoring Attachment Offset ModelDoc: Hide translation/rotation gizmo from 'box' helper when they aren't functional Fix text rendering not snapping correctly to pixels again split off lamp_post_pole_brachet_01 from its ring, made ring new model, set pivot on lamp_post_door to nearer the mesh, re-added to hammer lamp_post_combined file Fix tonemap scale and bloom for scene renders Add List overload for CreateVertexBuffer, CreateIndexBuffer, SetVertexBufferData, SetIndexBufferData Update Cylinder helper rendering in ModelDoc Added various ModelDoc markup attributes for ModelDoc GameData nodes ModelDoc.Axis ModelDoc.Box ModelDoc.Sphere ModelDoc.Capsule ModelDoc.Cylinder Add Mesh.SetVertexBufferSize, essentially reallocating a new vertex buffer Add Mesh.SetIndexBufferSize Add Mesh.HasVertexBuffer, Mesh.HasIndexBuffer Low wooden fence - adjusting collision sizing and removing unneeded beam Metal fence and gate - collision shape adjustments Add bloom for panels, make panels render with HDR for now Merge branch 'master' of sbox Add Mesh.VertexCount and Mesh.IndexCount Lag Compensation (#79) Implemented options for lag compensation UseLagCompensation instead of WithLagCompensation Added mechanism for aborting tasks that persist between game sessions Disable lag comp on base weapon Fix FinishLagCompensation being called in the engine even when no lag compensation was started Merge branch 'master' into devmenu
2 Years Ago
Local addon browser, warn when unmounted addons exist
2 Years Ago
Check shortname length and more directory validation Lowercase and underscores only, form notes Button to cancel download
2 Years Ago
Minor adjustments Cleanup, creation errors, creation success page Cleanup Simple style for success page Create addon in {targetpath}/{shortname}, make it obvious where addon will go
2 Years Ago
Show a note when hovering form rows Tweak styles
2 Years Ago
Add newly created addon to addon paths Remove debug log
2 Years Ago
Match property name to api response object Org game icon navigates to game screen Clone addon from github or ident Implement gamemode creation menu
2 Years Ago
Add Account.Organizations, rename property to match api response List player orgs, allow select and show content from that org
2 Years Ago
Conditionals for map/gamemode specific form rows Content downloads tab Set package we're editing Navigate to description when editing different content Don't like that
2 Years Ago
Organize a bit, edit map page Map settings form Consolidate map/addon setting pages These don't need to be navigators Undelete that woops Cleanup/fixes/better naming
2 Years Ago
Cleanup Addon settings pages Style tweak
2 Years Ago
Science experiments
2 Years Ago
Tweak styles Adjust layout/navigation Create addon page Create org page Bit of cleanup
2 Years Ago
Move select org to left, create buttons to right Org settings
2 Years Ago
Update layout Minor adjustments
2 Years Ago
Adjust main nav icon Org games Org maps Cleanup
2 Years Ago
Add basic dev menu Dev button in nav Sidebar nav Sidebar is org list Org overview Add games/maps to toolbar Minor stuff
2 Years Ago