13 Commits over 61 Days - 0.01cph!
command list submission, game boots
Initial work for standard texture manager
Unify common dx11 & dx12 DXGI util funcs
Update shader compiler platforms to support dx12 and dx12.1
Actually inherit the right class next time for our render context
Raster, Blend, Depth & Stencil states cache
Create device context & rendersystem
todo, remove this later
populate caps
Initial support for cbuffers, actually use our referenced sdk
Switch from an empty context to an empty dx12 context
Regular & Async compute command lists, fix cbuf creation & uploading data
Undo render device placeholders, introduce dx12 rendering thread
Undo render device placeholders, introduce dx12 rendering thread
Regular & Async compute command lists, fix cbuf creation & uploading data
Switch from an empty context to an empty dx12 context
Initial support for cbuffers, actually use our referenced sdk
Create device context & rendersystem
todo, remove this later