branchsbox/dx12backendcancel

13 Commits over 61 Days - 0.01cph!

1 Year Ago
command list submission, game boots
1 Year Ago
Initial work for standard texture manager
1 Year Ago
Unify common dx11 & dx12 DXGI util funcs
1 Year Ago
Update shader compiler platforms to support dx12 and dx12.1
1 Year Ago
Actually inherit the right class next time for our render context
1 Year Ago
Raster, Blend, Depth & Stencil states cache
1 Year Ago
Create device context & rendersystem todo, remove this later populate caps Initial support for cbuffers, actually use our referenced sdk Switch from an empty context to an empty dx12 context Regular & Async compute command lists, fix cbuf creation & uploading data Undo render device placeholders, introduce dx12 rendering thread
2 Years Ago
Undo render device placeholders, introduce dx12 rendering thread
2 Years Ago
Regular & Async compute command lists, fix cbuf creation & uploading data
2 Years Ago
Switch from an empty context to an empty dx12 context
2 Years Ago
Initial support for cbuffers, actually use our referenced sdk
2 Years Ago
populate caps
2 Years Ago
Create device context & rendersystem todo, remove this later