branchsbox/dx12backendcancel

13 Commits over 61 Days - 0.01cph!

2 Years Ago
command list submission, game boots
2 Years Ago
Initial work for standard texture manager
2 Years Ago
Unify common dx11 & dx12 DXGI util funcs
2 Years Ago
Update shader compiler platforms to support dx12 and dx12.1
2 Years Ago
Actually inherit the right class next time for our render context
2 Years Ago
Raster, Blend, Depth & Stencil states cache
2 Years Ago
Create device context & rendersystem todo, remove this later populate caps Initial support for cbuffers, actually use our referenced sdk Switch from an empty context to an empty dx12 context Regular & Async compute command lists, fix cbuf creation & uploading data Undo render device placeholders, introduce dx12 rendering thread
3 Years Ago
Undo render device placeholders, introduce dx12 rendering thread
3 Years Ago
Regular & Async compute command lists, fix cbuf creation & uploading data
3 Years Ago
Switch from an empty context to an empty dx12 context
3 Years Ago
Initial support for cbuffers, actually use our referenced sdk
3 Years Ago
populate caps
3 Years Ago
Create device context & rendersystem todo, remove this later