branchsbox/editor-folderscancel

14 Commits over 0 Days - ∞cph!

1 Year Ago
Use GameMenu Resource library if inside Tools context
1 Year Ago
Lets make this all easier on everyone by allowing only one Editor folder
1 Year Ago
Don't bother loading menu addon into tools
1 Year Ago
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1 Year Ago
Switch TypeLibrary to EditorTypeLibrary Init Sandbox.Client last so it gets all appropriate the callbacks
1 Year Ago
Test fix
1 Year Ago
Tool projects can access Sandbox.Game, shuffled editor namespaces to avoid conflicts
1 Year Ago
Publishing a package ignores Editor folders properly
1 Year Ago
Load the editor.dll in tools Load Sandbox.Tools in same context as Sandbox.GameMenu PackageLoader can have a parent GameMenu's PackageLoader has Tools as its parent Fix NativeRenderWidget camera not scaling camera size for DPI Sandbox.Tools references Sandbox.GameMenu, Sandbox.Game Tweak how assemblies are registered in TypeLibrary, so we can pass assemblies from other contexts Namespace clarification
1 Year Ago
If GameMenu fails to load, return to the main menu UpdateEditorCompiler Don't try to load editor assemblies, cuz that won't work
1 Year Ago
Generate csproj for editor folder
1 Year Ago
Game compiling ignores editor folders
1 Year Ago
Project generation supports excluding folders
1 Year Ago
Add EditorFolders test