branchsbox/fog-taacancel

6 Commits over 31 Days - 0.01cph!

Yesterday
Pixel size + bilinearity doesn't match the power of two in the depth chain, sample neighbors, we just want far value CreatePerViewConstantBuffer needs to exist before prepass, it's used for wind, remove callback stuff since async fog is gone
Yesterday
Iterate until number of lights rather than 64 every time 😪, more cleanup
Yesterday
Cleanup, optimize fog
Yesterday
Frustum FarZ for fog tiled rendering Remove async fog, unlikely to yield gains, move volumetric fog to after depth prepass, we need depth chain to not be 1 frame behind on tiled culling for volumetrics
3 Days Ago
Tiled rendering for volumetrics https://files.facepunch.com/sam/1b0111b1/GsS5a4ZBVu.png
4 Days Ago
Fog TAA cherry pick with the new changes we have on fog lightbinner, removes fog clipmaps entirely too