branchsbox/game-menu-suckscancel

26 Commits over 0 Days - ∞cph!

12 Days Ago
Remove debug output
12 Days Ago
Delete old lobby pages Can add addons in new lobby Removed unused menu UI components
12 Days Ago
Stylesheet with no argument looks for <filename>.scss Fix ClassFileLocation not applying to everything Add TypeLibrary variants with bool inherited option Generated csproj files fold in .razor.cs and razor..scss files properly Convert UI tests etc to .razor.scss format Fix errors in visual studio Maybe this will fix the compile error
12 Days Ago
Oops - remove this test
12 Days Ago
Delete template unit tests Add @style directive to razor to add [StyleSheet] to the class Don't autogen line numbers in .razor generated source Generate razor source in parallel Map razor files to relative paths for compilergen Add a [ClassFileLocation] attribute to every class with its relative path location Remove @style directive, it sucks without intellisense [StyleSheet] attribute needs no args, relative paths will be relative to the class file
12 Days Ago
Readonly saved game display in lobby screen (if saved game is chosen)
12 Days Ago
Saved Game functionality Merge branch 'game-menu-sucks' of github.com:Facepunch/sbox into game-menu-sucks
12 Days Ago
Defer adding child panels until the start of the parent's tick - fixes problems with :intro not playing, incorrect styles Fix styles not always updating when editing stylesheet Delete ActiveGame folder (now unused) Remove unused lobby pages Better loading progress in menu screen
12 Days Ago
Actually run Input.SetBind when clearing a bind, whoops
12 Days Ago
If InputSettings is null, grab common inputs and let users rebind those for the current game package Add KeyBind onchange event for right click clear
12 Days Ago
Can right click a keybind to reset it to default individually
12 Days Ago
Remove TextPanel/InternalLabel - move it all to Label If we're a label then razor should add child content to us, not a new label <i> is an IconPanel Optimize PackageCard panel count
12 Days Ago
Lets keep things simple by showing just one keybind for now
13 Days Ago
Server list refresh button Rough in key binds
14 Days Ago
When reporting a panel event error give its name When setting up a panel bind - try to set its value immediately Assert Panel.StateHasChanged is called in the main thread Add NavigatorPanel.AddDestination to manually fill destinations instead of searching for attributes Start refactoring game menu screen into a more customizable structure Add NavigatorPanel.INavigable, allowing panels to recieve notice when they open and close due to navigation Close previous game when opening a new one Refactoring Quit button works Lobby cleanup Active game page on game menu Remove debug text Map selection Create server menu Save/load lobby settings automatically Fix panel slider not sliding properly if a parent needs scroll Add game settings to lobby Fix Map option sometimes not showing Fix growing Don't touch drag if MouseDown stopped propogation Map facets + search Sort option Game list uses new package list Can change map in active game screen Warm up the menu screen before opening Don't download the whole game package for menu Settings + Server pages
14 Days Ago
Warm up the menu screen before opening Don't download the whole game package for menu Settings + Server pages
14 Days Ago
Can change map in active game screen
14 Days Ago
Added stylesheet selector broadphase
14 Days Ago
Sort option Game list uses new package list
14 Days Ago
Don't touch drag if MouseDown stopped propogation Map facets + search
14 Days Ago
Add MathX.SmoothDamp( float Make BaseScrollWidget smooth scrolling use smoothdamp
15 Days Ago
Fix panel slider not sliding properly if a parent needs scroll Add game settings to lobby Fix Map option sometimes not showing Fix growing
15 Days Ago
Create server menu Save/load lobby settings automatically
18 Days Ago
Active game page on game menu Handle deleting panel during children tick a bit more gracefully Remove debug text Map selection
18 Days Ago
Package download diagnostics Add NavigatorPanel.INavigable, allowing panels to recieve notice when they open and close due to navigation Add interopsystem.status, interopsystem.dump debug commands Close previous game when opening a new one Refactoring Quit button works Lobby cleanup
19 Days Ago
When reporting a panel event error give its name When setting up a panel bind - try to set its value immediately Assert Panel.StateHasChanged is called in the main thread Add NavigatorPanel.AddDestination to manually fill destinations instead of searching for attributes Start refactoring game menu screen into a more customizable structure