branchsbox/h2ostagingcancel

21 Commits over 30 Days - 0.03cph!

2 Years Ago
Whitelist RuntimeHelpers.EnsureSufficientExecutionStack BaseTrigger handles touching entities properly when Enabling/Disabling Fixes sbox-issues/issues/1255 Add support for drawing capsules in tool render utils. Support drawing of capsule hitboxes in CToolSceneHitBoxes Make Model.GetJson internal Added Model.GetAllData<T>() Prevent Surface being able to have itself as the base surface Fixed GlassShard.CalculateArea not working on client func_shatterglass: Added ability to change material when the glass breaks Industrial strip light and fixing point- lod0 Merge branch 'master' of sbox Ability to render scenes with an orthographic camera `scene = Add.ScenePanel( SceneWorld.Current, CamPos, Rotation.From( CamAngles ), 45, true );` Fix duck, flashlight and slots for controllers Simplify glowstate names Use HDR buffer for bWantsFBCopyTexture Hammer: Offset drop targets by bounds for better placement https://files.facepunch.com/layla/1b0311b1/3byFPizZvI.mp4 Mark simple liquid as a non dev shader Setup fake lag config values on game server init so they take effect after server restart industrial strip light and fixture - rotated to point upwards and fixed self ilum Merge branch 'master' of sbox Remove non existent projects from groups.vgc InteropGen: Adjust ArgDefinedClass for Resource Handles when the arg is not a return Added Model.ToString to include the model path Flush model game data node cache on model recompile Fixed Prop trying to get model game data of NULL model when its model is recompiled Fixed ModelDoc GameData nodes without properties not deserializing correctly industrial strip light - material group tweaks industrial strip light - updated model for material tweak industrial strip light - adjusted emissive values Merge branch 'master' of sbox ModelEntity.SetMaterial Make the API more clear as this is something people always happen to ask and unable to find Introduce GSMaxVertexCount, CreateSampler as well as common texture attributes Make AssertX messages more clear Change SetMaterial to SetMaterialOverride to keep it consistent with SceneObject Merge branch 'master' into h2ostaging
2 Years Ago
Make combos in water a bool rather than byte
2 Years Ago
Use generic AddCube function instead of reimplementing it Make debugview internal
2 Years Ago
Remove high quality reflections from this branch
2 Years Ago
Move ripples to a combo
2 Years Ago
delete test_sdfreflections Refactor water with needed changes, move Water to Experimental folder, make planar reflection generic
2 Years Ago
Unroll loop in water.shared Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
2 Years Ago
Use our shared includes on water vfx Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
2 Years Ago
Update watersplash_cs.vfx with our shared includes Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
2 Years Ago
Remove debug print
2 Years Ago
Add water material property, fix some things with reflection and splash Add water properties in construct vmap Shader objects for water
2 Years Ago
Change parameters of default water material Disable reflections by default on water
2 Years Ago
Tidy up watersceneobject setting combos properly, fix material view, deprecate watersea
2 Years Ago
Pass object velocity to splash calculation
2 Years Ago
pass sunlight constants on a static sunlight
2 Years Ago
Move sbox_water to water, make shaders load without sbox_ prefix
2 Years Ago
only pass raytracing includes with D_HIGH_QUALITY_REFLECTIONS enabled Pass AoProxyConstantBuffer in scenesystem
2 Years Ago
temp way to pass proxy mesh constants to main pipeline, batch them later
2 Years Ago
Move all sdfreflection code to shared code
2 Years Ago
Adjust tunnel combined light for water on construct and remove old water sceneobject
2 Years Ago
Merge h2o into h2o staging for integration testing