branchsbox/h2ostagingcancel

21 Commits over 30 Days - 0.03cph!

Sam
48 Days Ago
Whitelist RuntimeHelpers.EnsureSufficientExecutionStack BaseTrigger handles touching entities properly when Enabling/Disabling Fixes sbox-issues/issues/1255 Add support for drawing capsules in tool render utils. Support drawing of capsule hitboxes in CToolSceneHitBoxes Make Model.GetJson internal Added Model.GetAllData<T>() Prevent Surface being able to have itself as the base surface Fixed GlassShard.CalculateArea not working on client func_shatterglass: Added ability to change material when the glass breaks Industrial strip light and fixing point- lod0 Merge branch 'master' of sbox Ability to render scenes with an orthographic camera `scene = Add.ScenePanel( SceneWorld.Current, CamPos, Rotation.From( CamAngles ), 45, true );` Fix duck, flashlight and slots for controllers Simplify glowstate names Use HDR buffer for bWantsFBCopyTexture Hammer: Offset drop targets by bounds for better placement https://files.facepunch.com/layla/1b0311b1/3byFPizZvI.mp4 Mark simple liquid as a non dev shader Setup fake lag config values on game server init so they take effect after server restart industrial strip light and fixture - rotated to point upwards and fixed self ilum Merge branch 'master' of sbox Remove non existent projects from groups.vgc InteropGen: Adjust ArgDefinedClass for Resource Handles when the arg is not a return Added Model.ToString to include the model path Flush model game data node cache on model recompile Fixed Prop trying to get model game data of NULL model when its model is recompiled Fixed ModelDoc GameData nodes without properties not deserializing correctly industrial strip light - material group tweaks industrial strip light - updated model for material tweak industrial strip light - adjusted emissive values Merge branch 'master' of sbox ModelEntity.SetMaterial Make the API more clear as this is something people always happen to ask and unable to find Introduce GSMaxVertexCount, CreateSampler as well as common texture attributes Make AssertX messages more clear Change SetMaterial to SetMaterialOverride to keep it consistent with SceneObject Merge branch 'master' into h2ostaging
Sam
51 Days Ago
Make combos in water a bool rather than byte
Sam
51 Days Ago
Use generic AddCube function instead of reimplementing it Make debugview internal
Sam
51 Days Ago
Remove high quality reflections from this branch
Sam
51 Days Ago
Move ripples to a combo
Sam
51 Days Ago
delete test_sdfreflections Refactor water with needed changes, move Water to Experimental folder, make planar reflection generic
Sam
51 Days Ago
Unroll loop in water.shared Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
Sam
51 Days Ago
Use our shared includes on water vfx Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
Sam
51 Days Ago
Update watersplash_cs.vfx with our shared includes Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
Sam
51 Days Ago
Remove debug print
Sam
51 Days Ago
Add water material property, fix some things with reflection and splash Add water properties in construct vmap Shader objects for water
Sam
51 Days Ago
Change parameters of default water material Disable reflections by default on water
Sam
51 Days Ago
Tidy up watersceneobject setting combos properly, fix material view, deprecate watersea
Sam
51 Days Ago
Pass object velocity to splash calculation
Sam
51 Days Ago
pass sunlight constants on a static sunlight
Sam
51 Days Ago
Move sbox_water to water, make shaders load without sbox_ prefix
Sam
52 Days Ago
only pass raytracing includes with D_HIGH_QUALITY_REFLECTIONS enabled Pass AoProxyConstantBuffer in scenesystem
Sam
52 Days Ago
temp way to pass proxy mesh constants to main pipeline, batch them later
Sam
52 Days Ago
Move all sdfreflection code to shared code
Sam
52 Days Ago
Adjust tunnel combined light for water on construct and remove old water sceneobject
Sam
52 Days Ago
Merge h2o into h2o staging for integration testing