6 Commits over 0 Days - ∞cph!
Fuck any bridging code, let's handle VDB files all on managed, allow loading nvdb files too
Iterate NanoVDB file handling and dependencies
Use BaseFileSystem for reading NanoVDB files
Parse NanoVDB files properly
Remove OpenVDB for TinyVDBIO instead (jesus christ), use latest version of NanoVDB, clean it all up, don't use glue, make all bridge between native in a def file
openvdbglue stub for compiling openvdb into nanovdb, VolumetricMaterial component and attributes for it, don't generate thumbnails for OpenVDB source files
OpenVDB Source Asset Type, rename VolumetricData to VolumetricMaterial
Add OpenVDB libraries
Add OpenVDB headers ( And boost, contained in the folder 🤢 )
VolumetricData GameResource stub