branchsbox/hackweek/variantscancel

2 Commits over 0 Days - ∞cph!

2 Days Ago
Make GameResource.Serialize() public, add OnJsonSerialize Make GameResource.Deserialize public
2 Days Ago
Add JsonPatch utility Clean up GameResource loading * Always expect to load from a compiled version * Single function to load from data instead of separate data + json * Make LastSavedHash private Reload/import GameResource assets after project is fully loaded in editor Don't update "LastSavedSourceHash" if not in editor Don't reload asset on saving, causes double load - because we'll load after compile