branchsbox/heightfield-collisioncancel

8 Commits over 30 Days - 0.01cph!

5 Months Ago
Izabu fix
5 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Bit of cleanup simd cell triangle vertices up front Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet Shape cast against heightfield using swept bounds, awful for long traces but fine for player controller for now Pin heightfield memory to the PhysicsShape so GC can't free it whilst native is using it
5 Months Ago
Shape cast against heightfield using swept bounds, awful for long traces but fine for player controller for now
5 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Bit of cleanup simd cell triangle vertices up front Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
5 Months Ago
Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
5 Months Ago
simd cell triangle vertices up front
5 Months Ago
Bit of cleanup
5 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4