branchsbox/hitboxes-suckcancel

22 Commits over 0 Days - ∞cph!

1 Year Ago
Restore TraceResult.HitboxIndex to be a field, still obsolete
1 Year Ago
Give Hitbox a parameterless constructor to appease C#
1 Year Ago
Add EngineGlue::GetStringTokenValue Check native db for string token value if we can't find it in managed
1 Year Ago
Update Citizen HitboxSet list to include more tags, clear out group_id Docs cleanup, make tagTokens a property
1 Year Ago
Rename HitboxData to Hitbox, Add Hitbox.HasAllTags, HasAnyTags Cleanup, docs
1 Year Ago
Refactor HitboxData to provide information as StringTokens until it's no longer feasible
1 Year Ago
Removed managedhandle include from rendermesh.h
1 Year Ago
Hitbox as a struct instead of a handle w/ interopgen
1 Year Ago
How'd I not see this? Deleted another use of hitbox groupid
1 Year Ago
Update TraceShapeAgainstHitboxes use in new TestHitboxesMultiple
1 Year Ago
Add tags property to CModelDocHitboxBase Setup tags via string tokens for hitboxes, interop Hitbox.. still learning about all this, so need to go back and clean all this up later. Send over the hitbox handle when performing traces Don't forget to pass the tags when compiling resources Add TraceResult.Hitbox Delete TraceResult.HitboxIndex, it'll be useless once I've deleted the hitbox groups. CSkeletonInstance::SBox_BoneToHitbox returns the hitbox itself, used for sweeps. Started killing off a bunch of now useless hitgroup code Remove CSkeletonInstance.GetHitboxGroup interop Kill hitbox index from DamageInfo, there's probably room for hitbox tag filtering in here. Also adjusted some docs for that class. Kill some more hitgroup code, updated citizen_hitboxset prefab Add DamageInfo.Hitbox, assign it in UsingTraceResult Re-add C# API as obsolete (DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup) Removed a couple more hitbox groupid references, set tags on HitboxSetList import Remove all HitboxComponent HitGroup priority code Don't need these functions
1 Year Ago
Don't need these functions
1 Year Ago
Remove all HitboxComponent HitGroup priority code
1 Year Ago
Removed a couple more hitbox groupid references, set tags on HitboxSetList import
1 Year Ago
Re-add C# API as obsolete (DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup)
1 Year Ago
Add DamageInfo.Hitbox, assign it in UsingTraceResult
1 Year Ago
Kill some more hitgroup code, updated citizen_hitboxset prefab
1 Year Ago
Kill hitbox index from DamageInfo, there's probably room for hitbox tag filtering in here. Also adjusted some docs for that class.
1 Year Ago
Remove CSkeletonInstance.GetHitboxGroup interop
1 Year Ago
Started killing off a bunch of now useless hitgroup code
1 Year Ago
Delete TraceResult.HitboxIndex, it'll be useless once I've deleted the hitbox groups. CSkeletonInstance::SBox_BoneToHitbox returns the hitbox itself, used for sweeps.
1 Year Ago
Add tags property to CModelDocHitboxBase Setup tags via string tokens for hitboxes, interop Hitbox.. still learning about all this, so need to go back and clean all this up later. Send over the hitbox handle when performing traces Don't forget to pass the tags when compiling resources Add TraceResult.Hitbox