branchsbox/kill_filtercancel

4 Commits over 0 Days - ∞cph!

2 Years Ago
Bit of documentation, renamed INetworkServer.Connect to ShouldConnect
2 Years Ago
Remove unused NetworkClient.Connect
2 Years Ago
Renamed OnConnect to ShouldConnect
2 Years Ago
Gutted out network filter system in favor of controlling incoming connections in C#. Commands removed: `banid, banip, removeip, writeid, writeip, listip, removeip, sv_filterban, sv_banid_enabled, sv_banid_dev_enabled, sv_logbans`. Added `bool Game.OnConnect( long playerId );`, returning false here will reject the incoming connection before the client entity is created.