branchsbox/light_probe_volume_debug_gridcancel
16 Commits over 0 Days - ∞cph!
Add sample size as shader attribute
Destroy vertex buffers when convar is disabled
Use sample size instead of scale so we can use the convar
Update vertex buffer if r_light_probe_volume_debug_grid_prim changes so we can support cube prims too
Hook up r_light_probe_volume_debug_grid_albedo
Fix sphere reflection, add smooth fade
hook up metalness and roughness convars
Add adjustable roughness and metalness configuraiton to lpv debug grid
Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid
Fix some shading problems
Previous commit stomped all my changes
Ball impostors for layla
https://cdn.discordapp.com/attachments/967087958266114048/970305957269762048/unknown.png
C++ part of ball impostors
Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid
Add the remaining convars
Add r_light_probe_volume_debug_grid_bbox
Don't make the debug scene object batchable, fixes lighting not working randomly - fuck knows why
Rendering for r_light_probe_volume_debug_grid