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3,757 Commits over 487 Days - 0.32cph!

3 Hours Ago
Allow sbox glass to be compiled
Today
Aircon - fan removed from body and vent now using its own material Merge branch 'master' of sbox ATM - lod0 security light - adjusted position of light Merge branch 'master' of sbox
Today
Template property binds (e.g @text=) allow non-public and ignore case, matches @ref behavior
FPArms: animated twist bones demo
FPArms: updated AO proxies, hitboxes, & anim constraints (+ moved the latter two into prefabs)
FPArms: new forearm twist setup, moved BoneMarkupList to a prefab
Today
Parking bollard - fixed normal issue on LOD2 Merge branch 'master' of sbox
Today
Fix incorrect bounds check on m_nNumFixedPlanes in CWorldCollideContextData, causing crash in rain particles
Today
Hammer: Add cell size and step height to tile grid dialog Hammer: Update tilegrid when changing step height
Today
Hammer: Attempt to make tile grid step height changeable instead of fixed 32
Yesterday
Renamed "Debris" tag to "Gibs" + Tagged assets with Gibs tag.
Yesterday
Whitelist System.IO.StreamReader/TextReader ( explicitly the Stream constructor only )
Yesterday
Basic key bind menu https://files.facepunch.com/matt/1b2411b1/sbox_VIhmptifiG.png Remove old unused default controller binds Allow changing audio output device in tools Save key binds
Yesterday
FPArms: updates to skinning (wrist/thumb) and skeleton (thumb)
Yesterday
Audio Device Selector (#151) * Added audio device selector to then settings menu
Yesterday
Add more movement types to DoorHelper visualizer, and use that for ent_platform Update base.fgd Minor fixes to ent_platform Fixed a typo in LogicEntity description
Yesterday
Hammer: Force uniform scale gizmo, this time only for non prop_static models Fixed documentation comment for StandardPostProcess.Falloff ent_path_platform - WarpToPoint also sets angles and fires OnPassed output on nodes KeyframeEntity: Handle negative Time.Now intervals
Yesterday
Resolve obsolete ResourceId usage
Yesterday
Don't derive Asset from Resource... fix getting assets by id/path returning null (#150) Don't derive Asset from Resource, lets Sandbox.Game keep it's loaded assets instead of Sandbox.Engine Fixes case when assets are loaded across Client, Server, Menu and all stored under the same ID, meaning when you fetched by ID it would only be valid in one state.
2 Days Ago
Fix Slider not enabling form's save button when slid
2 Days Ago
Don't show leaderboards when rankings are per-map Only show official maps when map selection mode is set to Official
3 Days Ago
Tests for cancelling tasks on game loop end Persist tasks that were awaiting a cancelled task Test for task that saves itself from cancellation Test for task that politely handles being cancelled Let tasks from an expired context handle awaiting a cancelled task only once Some extra safety when persisting tasks handling a cancellation
3 Days Ago
Hint the networked dictionary generator to support class types we can NetWrite as keys.
3 Days Ago
small typo
3 Days Ago
ModelDoc: Allow collision group and interactions to be set directly in modeldoc instead of collision_properties.txt https://files.facepunch.com/layla/1b2311b1/sbox_ly6X3R6I3b.png
3 Days Ago
Per map ranks and Best/Increment ranking models
4 Days Ago
FPArms: added AO proxies autogenerated from hitboxes
4 Days Ago
Increase light cookie size from 256 to 1024 per slice
4 Days Ago
Get rid of unnecessary includes
4 Days Ago
Add more randomness to generic gibs Hammer: Re-enable non uniform scaling for prop_static ModelDoc: Added ability to convert hitboxes to AO proxies
5 Days Ago
FPArms: debug poses and updated constraints
5 Days Ago
Hammer: Prevent non-uniform box scale and scale on models via gizmos
5 Days Ago
Disable debug warning log on network hash mismatch Implement [Net] IDictionary<TKey, BaseNetworkable> and expose IDictionary<TKey, object>, code gen is more resilient and gives better feedback for unsupported combination types.
5 Days Ago
FPArms: fixed incorrect arm_upper_R rotation axises, added hitbox capsules
Sam
5 Days Ago
Disable Valve's HIGH_QUALITY_SHADOWS, saves us a shader combo too
5 Days Ago
Street cabinets - removed duplicates and added thumbnails
5 Days Ago
street cabinets - removed old versions and updated new versions to remove graffiti and fix bugs Merge branch 'master' of sbox
5 Days Ago
Workflow on master
5 Days Ago
FPArms: helper constraints
5 Days Ago
Citizen: re-enabled elbow_R helper constraint which had been accidentally disabled
5 Days Ago
First person arm materials Merge branch 'master' of sbox
5 Days Ago
FPArms: bone markup data
5 Days Ago
First-person arms initial commit Merge branch 'master' of sbox
5 Days Ago
Fixed tilesets having meshes not excluded from VIS
5 Days Ago
Added Tool texture for empty tile. Use if want an empty tile but also allow for placement inside the tile.
5 Days Ago
Fix transparent objects thumbnails in asset browser
Sam
5 Days Ago
Give 1px offset on reflections
6 Days Ago
Added Asset.GetReferences( bool deep ) Add Sandbox.Utility.Crc64 Crc fixes Asset.GetCompiledFile, Asset.GetSourcFile
6 Days Ago
Fixed missing rail on catwalk tileset
6 Days Ago
Drop thumbnail dynamic combo from cpp