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14,872 Commits over 1,642 Days - 0.38cph!

Today
Standalone: Add `materials/error.vmat_c` to core whitelist
Today
Cubemapper can accept multiple resolutions Use a single scratch texture for cubemapper staging texture and use rects to copy to/from
Today
Hammer area lights Capsule desc for lightmapper takes half length Baked lighting for area lights + some falloff, LTC was taking reverse units compared to previous implementation Update shaders Remove point light size and adjust area light hammer values
Yesterday
Make a copy of the entries we're gonna iterate when installing server packages during handshaking - will stop the connection crashing if the entries table is modified while installing the packages - this could happen if the server / host adds a server package requirement during this process
Yesterday
Fix line light being darkened and warnings update shaders Directional lights was using the logic to null transform directions, putting it back
2 Days Ago
Replace fuckload of if statement from LTC::ClipQuadToHorizon with a lookup table, fast analytic line/capsule light implementation Pass light rotations to point lightbinned lights Cleanup LTC
2 Days Ago
Add analyzers for non-static usage of ConVar/ConCmd Add fixers to both ConCmd and ConVar analyzers https://files.facepunch.com/devultj/1b2611b1/mspaint_vX3TmshE7B.png
2 Days Ago
Add upper limit to Input Actions in InputPage, disables the button and adds a tooltip
2 Days Ago
Added "Jump to Code" for inspector [Button]s
2 Days Ago
Clean up and fix NRE in ComponentSheetHeader.GetTooltip
3 Days Ago
NetList/NetDictionary can use their control widgets, resolves Facepunch/sbox-issues#6759
3 Days Ago
Add Steam Relay Service status information to the "status" command output. Add analytics when session fails or is established
3 Days Ago
Menu: ServerList overflows properly, resolves Facepunch/sbox-issues#7927
3 Days Ago
Fix snapshot id difference tolerance
3 Days Ago
Remove WM_GETMINMAXINFO handler because it wasn't helping (was probably making things worse) Simplify window titlebar bounds check
3 Days Ago
Support Localization on TextRenderer https://files.facepunch.com/layla/1b2511b1/sbox-dev_BmcGsgJpPO.mp4
3 Days Ago
Ignore null keys in net dictionary read Don't send invalid keys in reset change
3 Days Ago
Handle WM_GETMINMAXINFO to prevent maximizing issues
3 Days Ago
Ignore resize handles when window is maximized
3 Days Ago
Expand non-client frame bottom by 1 pixel to fix auto-hiding taskbar not being shown
4 Days Ago
Clean up fb copy logic Don't do threaded fullsorting if we have a framebuffer copy, we want to capture the first copy when the object is ready to draw and there's no good way for us to do synchronization from these threads before they're joined If we want multiple fb copies per layer, don't try to batch primitives, draw themindividually https://files.facepunch.com/sampavlovic/1b2511b1/5lQrZuR0X3.png
4 Days Ago
Do a fbcopy when needed when we issue the drawcall instead of start of layer https://files.facepunch.com/sampavlovic/1b2411b1/TelPfAoEb1.png Fix wrong blending modes being set on glass wtf
4 Days Ago
Fix video recorder crash when vulkan video fails to initialize on AMD cards Properly cleanup resources if video or audio context creation fails at any point.
4 Days Ago
Fix model renderers not reloading attachment hierarchy on model reload https://files.facepunch.com/layla/1b2411b1/sbox-dev_M5JquhxEDq.mp4
4 Days Ago
Protocol++, remove logs I left in accidentally
4 Days Ago
RPCs and Sync Var Support for GameObjectSystems
4 Days Ago
Make sure correct context local scope is pushed when running console command - Fixes incorrect TypeLibrary being used when running commands
5 Days Ago
rendersystemvulkan: remove unused legacy descriptor set update path to simplify further descriptor set changes VK_KHR_descriptor_update_template was promoted to Vulkan 1.1 and we target 1.2 minimum so descriptor update templates are always avaliable. Meaning we can remove the very complicated legacy path. Also removed KHR suffixes from the fast path to clarify it's not an extension.
5 Days Ago
UI: Allow both spellings of `grayscale`/`greyscale` inside `filter( ... )`
6 Days Ago
Fix network table corruption when writing entry that throws exception
6 Days Ago
Don't instant output dedicated server logs, queue them too - suspect crash fix
6 Days Ago
Restore the CONTENT search paths to fix models missing materials Even though 99% of searches no longer use it and still work fine. I suspect CDmFbxSerializer::FindMaterialResource has very specific behaviour for "GAME" vs "CONTENT" that makes it not resolve relative paths properly, this only occurs when there is no compiled file yet.
6 Days Ago
Add connection pre info so that connection has valid info while checking AcceptConnection - Fixes SteamId is not properly initialized in INetworkListener.AcceptConnection
6 Days Ago
Try not to wake physics bodies when setting identical transforms, fixes proxy bodies not falling asleep
7 Days Ago
Readd disable backface culling
7 Days Ago
Remove exposure bias entirely from colorgrading, uses exposure compensation value from ToneMapLinear instead
7 Days Ago
Make shared postprocess not write to depth; we corrected a behavior that postprocess was using wrong depth buffer ( things like DoF are meant to use it even on PP layer ), but this caused some user PP effects to only be written to skybox when correcting it
7 Days Ago
Do autoexposure before we do postprocessing and use HDR color for it, adjust rate for HDR compensation, adjust autoexposure adaptation scale, fixes autoexposure wobbliness & gives a much better range to it Every tonemap type has exposure bias Remove bullshit RenderState initialization, we get these from the renderer already Clear alpha if we're rendering directly to screen, same behavior as before native postprocess removal Remove Exposure Bias from tonemapper, this doesn't make much sense since it's tied to only HableFilmic and does the same thing as ExposureCompensation
7 Days Ago
Fix EnumDescription.GetEntry(object)
7 Days Ago
Validate AssetBrowser location before trying to navigate, tidy up a bit
8 Days Ago
NetDictionary implements IReadOnlyDictionary Our Dictionary.GetValueOrDefault extension doesn't need to exist
8 Days Ago
g_pApplication can be nullptr very early on
8 Days Ago
ci: upload symbols before build shaders to diagnose crash
8 Days Ago
Check Managed::SandboxEngine::IsReady() before spewing log
8 Days Ago
ShaderCompiler: Output failures at the end, cleanup garbage before exiting Console apps don't buffer native log messages Remove random include from envmap_filtering_cs
8 Days Ago
Revert "Mark as Dirty if physics body transform did change" This reverts commit e493682a3343f8eed75fd50e7b437505915e64fd.
8 Days Ago
Reapply "Store external descriptor set name hashes, otherwise these aren't being refed properly which could very well be the Intel crash" ExternalDescriptorSet needs to be described across VS/PS stages, put it in common.fxc (there are some shaders that will/can never use it like unlit) Fixup descriptor name hash for outdated ugc shaders Build shaders # Conflicts: # game/addons/base/Assets/shaders/terrain/cs_terrain_sculpt.shader_c
8 Days Ago
Revert "DictionaryExtensions use IDictionary so they work with whatever" This reverts commit 6d3e964af97afe619b715b358bb66cbe61246208.
8 Days Ago
Account for more floating point imprecissions
8 Days Ago
Further, reduce goal overshooting for nav agents