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947 Commits over 153 Days - 0.26cph!

3 Hours Ago
Throw a nicer exception if default surface not found Untangle filesystem
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5 Hours Ago
Overlay console cubemaps
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Today
Fix shiny eyebrows Status update when menu recompiles Limit max size of text block texture
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Today
Force Garry's Controversial Spacing in addons Use mathlib for noise NoiseTest entity
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Today
SBox_SetBoneTransform localspace attempt More work on modular vehicle
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Sam
Today
Get mixed shadows working Subsurface scattering for baked lights Further cleanup lightcomponent Merge branch 'master' of sbox
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Today
Fix crazy errors on missing entity type
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Yesterday
Added CameraModifier Expose Easing functions Added Noise.Perlin Added Perlin and Random screenshakes
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Yesterday
fix sandbox gun Missing entity type is a warning, not an exception dm_yard latest Rust asset fixes Stripping a bunch of alyx stuff from the fgd
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Yesterday
Fix crash in CQColorImage::mouseReleaseEvent Fix some rust assets Merge branch 'master' of sbox
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Yesterday
Make sure features are enabled properly when creating material from image
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Yesterday
Support metalness texture when creating material from image
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Yesterday
Fix drone model path. Fix modular vehicle material.
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Yesterday
Fix selected asset types getting fucked on initial filter update
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Yesterday
Support partial type names in asset browser filter string
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Yesterday
Add FindAllAssetTypesByPartialFriendlyName
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Yesterday
AssetBrowser: Support "t:material" in search to filter by type
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Yesterday
Cleanup create material from image Fix assert when closing saved material from image
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Yesterday
Make sure current tool list item is active when ui is first created Merge branch 'master' of sbox
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2 Days Ago
Rust structure models Fixed ModelDoc crashes (caused by having . in lod/mesh names) Prop scale fixes Chainfence tweak Merge branch 'master' of sbox
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2 Days Ago
Add CModelMesh::HasFacesInFaceGroup, should be quicker than FindFacesInFaceGroup
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2 Days Ago
ModelDoc: Material group shouldn't show materials that aren't used (ie, aren't on a mesh)
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2 Days Ago
Try to send entity RPCs only to players that have the entity in their PVS
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Sam
2 Days Ago
Fix baked diffuse lights not appaering
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Sam
2 Days Ago
Fix cascade shadows dissapearing with low FoV
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Sam
2 Days Ago
Move SkyAtmosphere to it's own classlibrary
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3 Days Ago
Move Form to Base TextEntry blink slower Fixed NetList not dirtying GameScreen closer Added Game.PostLevelLoaded SetParent allows bone number < 0, treats it as no bone Added Entity.Transform setter Call PostSpawnGroupLoad from engine Sounds Update game names Update dm_yard Merge branch 'master' of sbox
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3 Days Ago
Shader Build
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3 Days Ago
Can change map name
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3 Days Ago
Property Binding Allow access to System.DateTime Move text alignment logic to Label Label.GetCaretRect works with text-align right Label.GetLetterAt works properly with text-align: right Added UITests for TextEntry and TextAlign
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3 Days Ago
Devcam, hit hitboxes Allow bigger blur Instant Focus
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Sam
4 Days Ago
Pipe DoF stuff to pipeline through Renderingworld Trim a bunch of HLVR rendering code DevCam autofocus and bind DoF to C# Post process with DoF Merge branch 'master' of sbox
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4 Days Ago
Add dm_yard default gamemode to sandbox Debug list active games
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4 Days Ago
Handle replicated vars a little bit differently if not in game Game Screen work Merge branch 'master' of sbox
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Sam
4 Days Ago
Depth of Field Refactor postprocess shader Fix offsets being wrong when reading depth on a viewport
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4 Days Ago
Fixed RPC codegen when using virtual/override
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4 Days Ago
Tweak footstep sound events
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5 Days Ago
Renamed FollowEntity to SetParent Merge branch 'master' of sbox Added SetParent overload which takes the bone id
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5 Days Ago
slowed down run anims
comment4 Comments
Sam
5 Days Ago
DoF / Motion blur testing dots on testmap
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5 Days Ago
Making HotloadResult Json friendly
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6 Days Ago
Enable specular by default when creating material from image
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6 Days Ago
If there's no valid suffix on texture name, just throw it into the color slot
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6 Days Ago
Right clicking an image file in asset browser tries to create a material (needs cleaning up but works)
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6 Days Ago
Add StringTable.Contains Add FileWatch.OnChangedFile AssetList automatically adds all .scss files Renamed AssetList to NetworkAssetList Merge branch 'master' of sbox
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7 Days Ago
Don't accept drag action if there's no valid files
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7 Days Ago
ModelDoc: Add support for fbx file drag and drop
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7 Days Ago
ModelDoc: New bone "Do Not Discard" true by default AssetBrowser: Refresh Thumbnails/Dump thumbnail are context aware (only allow it for assets that have thumbnails)
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7 Days Ago
Use ClassInfo.Title for gamemode title in rich presence Also provide gamename Move DebugOverlay to Utility/ Don't add yourself to the friends list DebugInfo on friends list Remove debug Fixed NRE when sending replicated vars with NULL values Network the server's lobby Merge branch 'master' of sbox
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7 Days Ago
Create models for each modular vehicle part
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