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6,282 Commits over 760 Days - 0.34cph!

3 Hours Ago
Readd single string constructor for TagAttribute
3 Hours Ago
Documentation pass VertexBuffer index methods throw if buffer is not indexed Obsolete TextureArrayBuilder
5 Hours Ago
Documentation pass Hides Prop.weldParent, Prop.childrenProps and Prop.clonedShapes TagAttribute can now accept multiple tags at the same time
Today
Add Hotload.AssemblyResolver, warn if not assigned when needed Set HotloadManager.AssemblyResolver for client / menu / server
Today
Fixed some histograms being offset horizontally Only show histogram markers that are in range
Today
Fix double filesystem dispose with addon config Closes #498
Today
Split Hammer save/load logic into different file and document all the internals so anyone other than me can know what the fuck is going on
Today
Hammer Map Nodes API
Yesterday
Fixed Resources not loading when networked from server Fixes shatter glass being invisible for clients who are not the host
Yesterday
Updated all surface assets Added grass surface & footsteps
Yesterday
Add description attributes to Surface asset for the editor Make "clear" option available for "Unknown asset" in AssetProperty editor Fixed "Collection has a fixed size" error when trying to remove items from an array in an asset
Yesterday
ModelDoc: Clean up code for new morph frame compiling now that we know it works
Yesterday
Calculate lod level clamps to max lod level of model
Yesterday
Citizen/clothing: misc. fixes
2 Days Ago
Documentation pass Dirt footsteps for testing
2 Days Ago
Documentation pass Obsoleted Soundscape.MasterVolume, Surface.Dampening, Surface.Sounds.SmoothScrape and RoughScrape on the account of them not being used anywhere
2 Days Ago
Try compiling morph frames with an empty weight list instead of setting bones to bindpose
2 Days Ago
Throw ObjectDisposedException instead of NotImplementedException when accessing a disconnected clients pawn
2 Days Ago
Fall back to fetching top scores if no scores around user
2 Days Ago
Revert "Add some extra checks for file watchers" This reverts commit 00719712d06cd2ea5f06166a561c640476dd3409.
2 Days Ago
Add some extra checks for file watchers
3 Days Ago
Citizen/clothing: buttoned shirt LODs
3 Days Ago
Added Leaderboard.GetHistogram() Basic leaderboard histogram drawing Show markers on friend scores in histogram
3 Days Ago
Documentation pass Hidden Water.Think Obsoleted Water.EnableShadows, EnableFog & EnableRefraction Hidden GradientFogEntity.TickFrame, ParticleSystemEntity.OnMapCleanup, PrecipitationEntity.ClientTick Implemented ParticleSystemEntity.SetControlPoint Hidden SoundEventEntity.OnStartSound, OnStopSound Made SoundEventEntity.StartSound, StopSound public Added srcds genereated file to gitignore
3 Days Ago
Documentation pass Cookie system does backups on save, add warnings on load failure Trying to track down an issue where all cookies get reset Hide a bunch of internal entity methods Do not fire BaseTrigger outputs if its disabled Renamed TriggerMultiple.Wait to Cooldown
3 Days Ago
Citizen/clothing: buttoned shirt skinning pass
3 Days Ago
Fix color picker stomping hsv sometimes
4 Days Ago
Fix black sky
4 Days Ago
A working example for the VirutalScrolling ui test
4 Days Ago
Citizen: more misc. fixes
4 Days Ago
Fixed text alignment
4 Days Ago
Make _metal and _trans suffixes actually work in create material from image
4 Days Ago
Fix addon editor getting squished and not scrolling
4 Days Ago
Asset Browser: use User order for cloud assets so you see your shit first Asset Browser: can search for cloud materials Hammer Asset Browser: double clicking a cloud material will install and set the current material to it
4 Days Ago
Citizen: further updates & misc. fixes around the head & its shoulder seams Previously updated clothing included in this commit
4 Days Ago
Documentation pass Internalize BaseFileSystem.Watch/Watch(string), WatchEnabled Only used internally. Added PhysicsPoint.Transform Added debug overlays for constraints (ent_text), clean up accessibility & docs
4 Days Ago
Allow non power of two textures in materials, strip some gameinfo image preprocessors code we'll never use too
4 Days Ago
Can publish materials to asset.party same way as models
4 Days Ago
Add global:: to codegen EditorBrowsable attributes to avoid errors if the class has a property called System
4 Days Ago
Complain when sending too many console commands
4 Days Ago
Fix exception when uploading over 2gb
4 Days Ago
Fixes sbox/issues/554
4 Days Ago
fix docs for Material.AmbientOcclusion Fix Vector3 left & right documentation Fix anisotropy spelling error
5 Days Ago
Just code cleanup to make diffs easier, NULL -> nullptr that sort of shit Backport improved DX11 buffers; these changes mainly focus on structured buffer alignment Remove DX9 only concepts from binding buffers Kill IRenderContext::SetUserClipPlane (Not supported since DX9) vfx_dx: remove dead dx9 code Smarter binding of UAV slots to not conflict with RTVs Fix MAT_OP_STORE_RS_MULTI_SAMPLE_ENABLE never working Backport GPU Buffer methods ( we should be using these for tiled / transform buffers ideally ) DX11: IBs get their SRVs bound differently to VBs Merge fixes from Valve for DX11 renderer - nothing massively major here, some asserts, wrong enum fixes, CopyTexture can use DX11 CopySubresourceRegion instead of shaders DX11: ensure there is always a viewport set for a draw - fixes warning "There are no viewports currently bound. If any rasterization to RenderTarget(s) and/or DepthStencil is performed, results will be undefined." Delete all source files for DX9 & OpenGL renderers
5 Days Ago
Animgraph: Rename "Models" dock to "Bone Merge" to make it obvious its for bone merging models
5 Days Ago
Fix ConsoleSystem.SetValue not setting native convars
5 Days Ago
Drop the title label too since it's pointless now
5 Days Ago
Show only SM5.0 attributes in material editor
5 Days Ago
Queue scale changed for cloth, fixes child cloth not updating scale
5 Days Ago
Should fix OverflowException