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13,430 Commits over 1,522 Days - 0.37cph!

Today
Fix clothing using the wrong skin
Today
VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks
Today
izIsSoft changes
Today
Add Distance and Falloff to Voice Transmitter
Humans: skinning updates Humans: more skinning updates & prefab changes Merge branch 'master' of sbox
Today
Upgrade remaining old vmdl files so I can delete all this legacy model code
Today
UI: Expose UI.WorldInput.Hovered inside WorldInput component
Today
VR: check for headset in PreInit() instead of Init()
Today
VR: init g_pVrSystem before finishing material system setup
Today
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed
Today
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
Humans: added citizen_human_female_staging.vmdl
Yesterday
Human Hair Updates
Yesterday
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
Yesterday
AssetBrowser: stopped pinned asset bricking the whole sidebar
Yesterday
Add recast/detour tile cache
Yesterday
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
Yesterday
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
Yesterday
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704) - Also tracking pressed controller buttons now
Yesterday
Fix TextArea not updating on value change
Yesterday
Add a bunch of stats to ingame console
Yesterday
Human Hair Update
Yesterday
Simplify networking options in header bar in editor - drop down options in Network for Simulate Lag, Lobby Privacy
Yesterday
Fix typo
Yesterday
Optimize navmesh geometry collection by fully utilizing the BVH of a physics mesh
Yesterday
Clear volumetric fog texture on creation, this seems to could've caused problems even back on Alyx but issue is bigger now that we don't write to all volumetric fog froxels at once Fix ClearUnorderedAccessViewUint not clearing properly for Texture2DArray and Texture3D
Yesterday
Handle TcpSocket not being able to start more gracefully
Yesterday
Auto Switch to Best Host Candidate (#1705) Previously anyone could be assigned as a host when the host leaves. Now we'll score lobby members by their average ping and average connection quality to all other peers and use that score to determine who to give the host to. When a host leaves, we'll try to find a good candidate and set the owner immediately first, but if that fails, it'll happen the next time someone is automatically assigned to be the host. Previously, a connecting client could be assigned the host, but this is no longer the case as clients must be fully connected to be considered as a candidate. In addition, we'll periodically attempt to find and change to the best host candidate. This particular behavior can be disabled per project or per lobby.
Yesterday
Stop reloading cookies, history etc whenever the asset browser becomes revisible Move project-aware location logic to AssetBrowserLocation, special cases for Core/Citizen, use root title in path widget Refresh asset browser sidebar, hide built in content behind 'Show Base Content' toggle FindProjectByDirectory prefers closest match in case of nested project paths (eg libraries) Disable ShowBaseContent by default Fix long FolderNode labels getting cut off early Selecting sidebar node for current location works with all node types
Yesterday
Fix vox category
Yesterday
Optimize navmesh generation by pooling generators (#1703) This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
Yesterday
Human Hair Update
Yesterday
Fixed regressions in CPhysicsShape::GetTriangulation Yeet the weird pointer iteration that fucked me 3 times by now.
Yesterday
Bump up pose recipe param buffer size to 4kb
Yesterday
Clear out unused InputManifestTemplate ItemGroup in Sandbox.Game
Yesterday
Remove old SCENEOBJECTFLAG_HIDEINFIRSTPERSON Remove old SCENEOBJECTFLAG_SUPPORTS_ENV_INTERACTION Write GameOverlay depth to main scene, so things like bloom layer don't render over it
Yesterday
Create attachment gameobjects on renderer root, transform them on animation update instead of attaching them to bones
Yesterday
Revert "Optimize navmesh generation by pooling generators 2.0" This reverts commit 54123afcdceb6e924eb14625985a3501f2d801e4.
Yesterday
Optimize navmesh generation by pooling generators 2.0 This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
2 Days Ago
Revert "Optimize navmesh generation by pooling generators" This reverts commit 263974a602d63b4b817b5561b9a010689859b01f. Until we can figure out why an unrelated test started failing.
2 Days Ago
Humans: copy ring fingers onto pinky fingers while we're still reusing Citizen animations — avoids the "tea cup" look
2 Days Ago
Optimize navmesh generation by pooling generators This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
2 Days Ago
Human Hair Updates
2 Days Ago
Specify .net 9 for shaders.yml Fix sampletexture_bicubic (is anything using it)? Compiled shaders with correct specular brdf
3 Days Ago
Optimize Memory Allocations in CPhysicsShape::GetTriangulation
3 Days Ago
Make editing BaseItemWidget/ListView contents thread safe Thread asset browser populate, remove arbitrary and teeny weeny MaxFiles cap 'everything' location shows more than just up to the As now, search/type filtering works as you'd expect Fix path/search widgets not updating correctly for meta locations Fix NRE
3 Days Ago
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
3 Days Ago
Tone down ByteStreamTest.DecompressStressTest
3 Days Ago
Hackweek resource extensions (#1694) I don't think this is complete - but it's a good start
3 Days Ago
Expose EditorActionGraph.CanModifyParameters