branchsbox/mastercancel

11,233 Commits over 1,338 Days - 0.35cph!

53 Days Ago
Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE
53 Days Ago
Fbx serializer is too spammy Ignore unknown color formats in CMesh::CalculateInputLayoutFromAttributes Don't create model for preview mesh if there's no valid meshes
53 Days Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
53 Days Ago
Don't preview smd for now
53 Days Ago
Asset preview for fbx, obj, smd https://files.facepunch.com/layla/1b1211b1/sbox-dev_uPe3bKuNAh.png
53 Days Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
53 Days Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
53 Days Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
53 Days Ago
Remove last references to lightbinnervr Readd Dynamic/Baked light settings on hammer
53 Days Ago
Handle exceptions thrown when discovering reflection-based nodes Fixes Facepunch/sbox-issues#5157
53 Days Ago
Proper fix for hull vs mesh at large coordinates (thanks dirk)
53 Days Ago
Get rid of redraw flicker when adding/removing from lists and dicts
53 Days Ago
Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
53 Days Ago
Fix copy/pasting nodes referencing graph target input.
53 Days Ago
Allow easy access to graph inputs from node menu, including "This" https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png Facepunch/sbox-issues#5082
53 Days Ago
studdle colour adjustments
53 Days Ago
handlebar_moustache small adjustments
53 Days Ago
IzTriangleHull calculates center with doubles, I have no idea why this fixes triangle collision but it does
53 Days Ago
OnDestroyInternal should be internal
54 Days Ago
Update Facepunch.ActionGraph Facepunch/sbox-issues#5066 Facepunch/sbox-issues#5128
54 Days Ago
Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again
54 Days Ago
[ActionGraphInclude] implies [Expose] Rename "Game Object" node category to "Scene" Expose scene tracing to Action Graph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4 Fixes Facepunch/sbox-issues#5120 ActionGraph node menu respects [ReadOnly] attributes
54 Days Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png (#1495)
54 Days Ago
Fixes local interpolation jitter
54 Days Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
54 Days Ago
This bounds checking in izCreateBVH is wrong
54 Days Ago
Revert "Expose SceneTrace etc to ActionGraph" This reverts commit 438a62d24fbf3dc9a156f8279322af8ccb00c51d. I want to make some of these methods into action nodes, not expressions.
54 Days Ago
Expose SceneTrace etc to ActionGraph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_NWYZqy5dMC.png
54 Days Ago
Mark IActionComponents as obsolete Don't list obsolete component types in ComponentTypeSelector
54 Days Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
54 Days Ago
Throw exception when trying to lock a MixBuffer twice
54 Days Ago
And this
54 Days Ago
Same bounds fix for DirtyControlMapRegion
54 Days Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
55 Days Ago
Fix NRE on object desyroy (sorry!)
55 Days Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
55 Days Ago
Hide terrain component, don't create this manually
55 Days Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
55 Days Ago
Add Collider.OnTriggerEnter, OnTriggerExit
55 Days Ago
Make block primitive hollow option work
55 Days Ago
Clamp instead of throw in DirtyHeightmapRegion so we can paint on terrain boundary
55 Days Ago
Collide against heightfield grid instead of trying to triangulate it exactly, slightly less accurate but faster
55 Days Ago
Half edge renames
55 Days Ago
Draw open edges with half thickness
55 Days Ago
Leotard LODs
55 Days Ago
ControlSheet/Inspector tweaks that no-one asked for
55 Days Ago
Render open edges with smaller thickness until I render hash marks for them
56 Days Ago
Add PolygonMesh.IsEdgeOpen
56 Days Ago
GetEdgeVertices has two out vertices, instead of returning array
56 Days Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null