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14,460 Commits over 1,614 Days - 0.37cph!

1 Year Ago
Update first_person_arms_adjustments.vsubgrph
1 Year Ago
In game video recorder captures swap chain texture instead of resolve and copy, render recording bars on another layer
1 Year Ago
Fix GlobalLobby preventing games from starting :(
1 Year Ago
vulkan: surprassing max device access threads in MarkIssuesCommands isn't an error case anymore
1 Year Ago
Delete trilinear threshold 360 vulkan: rewrite per thread descriptor set pools, eliminating max device access threads since .net can use a shit load - need to add some garbage collection on top of this, but will prevent the main crash that's been occuring GlobalLobby works with new LobbyManager ( global chat works again )
1 Year Ago
Add Tiled Rendering Quads to debug view list
1 Year Ago
Fix foliage in VR, let's rethink how we do multiview API later..
1 Year Ago
FPArms/Punching: prefix all bool parameters with b_ like in the Citizen graph
1 Year Ago
Lightbinner Separation between VK/D3D11 (#1133) * Add LightBinnerLegacy so we don't kludge our lightbinner with stuff we can't change on d3d, rename our main lightbinner to LightBinnerStandard * Remove deprecated cbuffers * Add lightbinner_legacy, separate both lightbinners based on the rendering system we use
1 Year Ago
Compile glass on vulkan, have proper curve for albedo color absoption for shadows
1 Year Ago
Add IClient.Stats
1 Year Ago
Remove env_entity_maker
1 Year Ago
Add a generic Texture.GetPixels<T>() (#1117) * Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride) * Fix reading non-zero slice from 3D texture (#1118) * CopyToStagingResource: only use 1 mip level / array slice in staging texture * CopyToStagingResource: fix copy destination offset * GetPixels: add dstSize parameter instead of dstStride * Add Texture.GetPixels3D<T>() * Texture.GetPixels( int mip ) now gets everything for array / volume textures * Added Texture.GetPixel3D() to complement Texture.GetPixel() * GetPixels: fix nativeDstRect size * GetPixels: stride fixes * GetPixels: reading from non-zero mip level fixes
1 Year Ago
Strip unused from AsyncRequestStatus_t, give more descriptive status strings
1 Year Ago
Add Service/Stats
1 Year Ago
Citizen/animgraph: enabled bouncyspring on pelvis lean additive
1 Year Ago
Remove cached lights
1 Year Ago
AnimGraph: Add bouncy spring mode to input damping using RK4
1 Year Ago
Recompile glass with support for world mapping
1 Year Ago
Remove msdfgen, been there forever and we never used it for anything, better to implement it in C# if we ever need it
1 Year Ago
Tagged editor assets
1 Year Ago
Moved glass to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Add CopyToStagingResource3D for when trying to get texture pixels of a 3d texture slice, CopyToStagingResource only works for 2d resources
1 Year Ago
Add TaskSource.WorkerThread() Added test for GameTask.WorkerThread() / GameTask.MainThread()
1 Year Ago
Patch our C# launchers to enable discreet GPU usage by exporting NvOptimusEnablement & AmdPowerXpressRequestHighPerformance symbols
1 Year Ago
Animgraph spring demo graph/vmdl
1 Year Ago
Obsolete WorldOnly, EntitiesOnly and WorldAndEntities, Add StaticOnly and DynamicOnly
1 Year Ago
Blit cursor into in game recording when not in relative mouse mode
1 Year Ago
Hammer: fix crash with drag dropping map view
1 Year Ago
Audio samples can be passed to audio frame directly without resampling
1 Year Ago
Citizen/animgraph: set voice parameter back to predicted
1 Year Ago
Resample audio from FLT to FLTP
1 Year Ago
Add audio encoding to video recorder. New in game video recording using ffmpeg instead of media foundation. Delete valve_wmf
1 Year Ago
Remove ExtraShaderDataFormat, just have everything uniform Remove EXTRA_SHADERDATA_FORMAT from shaders too
1 Year Ago
Send voice level with voice data to server
1 Year Ago
Bump up voip layer volume
1 Year Ago
Citizen/animgraph: set voice parameter to not be predicted
1 Year Ago
FPArms: added proof-of-concept system for swapping to different first-person arms, with automatic adjustment for hand proportions Example with a (very roughly converted) 4-fingered Citizen hand, in use with v_usp: https://files.facepunch.com/maxlebled/1b2411b1/sbox_2023-06-24_10-33-48.png
1 Year Ago
Fix strikethrough and underlines not drawing at small resolutions Also a bit of cleanup around the area moving stuff to functions
1 Year Ago
Old Skin adjusted https://files.facepunch.com/daniel/1b2311b1/Photoshop_mAWvj7n0Gu.jpg Before and After, getting it up to date with the young skin textures.
1 Year Ago
Don't try to visit field of a delegate, we don't need to - fixes sboxgame/issues#2642
1 Year Ago
Whitelist Task.Wait() / Task.RunSynchronously()
1 Year Ago
Hammer: handle map node deletion when dragging - fixes sboxgame/issues#3092
1 Year Ago
Add editor.preferences event, passes NavigationView Hammer: Import file undo action
1 Year Ago
Simple image asset preview widget https://files.facepunch.com/matt/1b2311b1/sbox-dev_JD3vt5T6Q3.png
1 Year Ago
Revert "ShaderTypeManager shouldn't load manifest spritecard shader" - I wanted to stop vfxcompile loading this every time, but this breaks map compiling? 😵‍💫 Checkboard error shader, doesn't show through walls (same as cs2)
1 Year Ago
Add undo scope when creating new reroute
1 Year Ago
Add Reroute to context menu Only show comment and reroute on context menu when there's no search filter
1 Year Ago
ShaderGraph: Fix some nodes causing compile errors when used in vertex shader
1 Year Ago
vfxcompile into a normal exe, remove ivfxcompile, remove loads of vmpi shit, materialsystem2 stop linking vfxcompile Fix vfxcompile always saying building 0 shaders ShaderTypeManager shouldn't load manifest spritecard shader Misc materialsystem2 fixes